Long time ago we published article about our big step forward in modding Battlestations: Midway. One of our members, Gaming-for-dummies, found out how to add new maps to the game. Thanks to his work we were able to build and release free mappacks for all Battlestations: Midway fans. With mappack 2, so much different then mappack 1, it was easy to see that our modding skill is growing with new sounds, textures, and additional scripts (Kwajalein). But we always feel that, we need to do more most important we feel that we need new units, not only the ones which we can find in single player maps but brand new ones. I must say that, sometimes I lost hope in our ability to make this, me and a number of our members have visited many forums, to ask for help with breaking the code. But no help came from this direction some of these guys tried to help us, but without success. More, we contacted the developers of Midway and we have asked them for help. But "if you want something to be done good, do it yourself", some of our members started their own researching for Battlestations: Midway fileformat. I was really excited when I had a chance to watch their progress. It took us a year, and it was a really hard job. Do you know how hard it was? Try to open any picture (JPG for example) using Notepad. You will see what they needed to understand and make it work...
But now after much effort... it's done. Thanks to the hard work of Velcor, Coderkuno, Vendi HUN and some other guys, the Battlestations: Midway object converter is working and fully functional. The first absolutely new ship is added to our game to BSM, and thanks to Vendi HUN and Swarthycman, who is our 3D specialist now, I can show you a short movie with new unit - British HMS Dorsetshire (County class heavy cruiser). Swarthycman has given many new models to us these contain new planes and ships... ah... I think our new mappack (did I say mappack? Mappack 3?) will be absolutely brilliant. Ladies and gentlemans. Let me introduce HMS Dorsetshire.