For a long time, the Battlestations Midway community modding has been privileged by having a full modding team from this forum that made great accomplishments by creating new content that truly extended the lifetime of the game. Now it's time for Battlestations Pacific to enjoy same.
Very few mods have been released for Pacific, in fact enough for me to list them :
- Mods that changes the command points stock in island capture, allowing for bigger battles, even enormous ones.
- The huge map mod, unlocking bigger battlegrounds for island capture.
- A realism mod from Kraizen praised for its quality greatly focussing on delivering very realistic characteristics to the gameplay.
- A texture mod made by me to change the look of sets of units in the game, adding details.
- The BSmodHQ v.1.0 & v.2.0 that changed a lot of balance values and addressing many community complaints such as Ohka rushing, the need for Japanese air-to-ground rockets, etc.
Soon Axis_Crusher will release the third version of his BSmodHQ (v.3.0), adding some more content to the game, as units, maps and weapons.
Me 262, the first unit created for Pacific
As you may have noticed, I have recently released a mod that focused on everything at the same time except balance : the Complete Mod beta v.0.2 It changes a lot of gameplay features, tends to add a lot more of realism in the game, and also added the very first custom maps and units in Battlestations Pacific. This mod also allow the use of the Huge map mod. This mod, while still in beta, is really the only one that adds by far the most content to the game.
The County, that already made it to the main page
It adds custom units in the game, first some copied models (new units that use models already ingame):
- Oyodo (Agano hull)
- Yubari (Akizuki hull)
German units :
- Sharnhorst (Alaska hull)
- Graf Zeppelin (Yorktown hull)
- Me 262 A-1a (Kikka hull)
- Heinkel He 100 (Oscar hull)
- Arado Ar 196 (Jake hull)
But also real new units with new models:
- Ise-class pre 1942
- Ise-class post 1942
Also included are 5 brand new maps (with one permitting the use of German units), 13 new ammos, 7 new guns, new game mechanics... I can't really give here a full changelog of the modifications I made, so here is the topic on our forum dedicated to the mod.
Now the reason of this announcement is that I recently discussed ideas with the BSmodHQ team, and we agreed to stop making separate mods and to converge all ideas. The fact is that even if I have the technical capacity to do all of this alone, I can't produce more than humanly possible since I was working alone on everything at the same time.
The goal will be to keep a realistic vision of the game, but also to keep adding more content, and for that we are still working on adding more new units and create new custom maps.
One of our main goals is to create a true Battlestations: Midway feeling by creating maps with true scenarios (set-piece missions as in Midway) and this means no more unit spamming by recreating real airfields, carriers and shipyards (which physically lets the units take-off and land). For those of you that have not played Battlestations: Midway, we will make it so that all unit spawning on multiplayer maps would be like in the campaigns, with limited units, slots and stocks.
Wasp in Sibuyan Sea
Dace sights the Musashi
These first two screenshots come from a project from Axis_Crusher. He will release the last update of BSmodHQ - BSmodHQ update v.3.0 for BSP which will also contain the AWP (Advanced Warfare Pack) bringing new units, new weapons (like Yamato beehive) and Midway style multiplayer maps (Battle of Sibuyan Sea) to the table. The screenshots show the Wasp launching a Wildcat squadron and the Dace getting ready to engage the Musashi in the distance.
Both models for Ise battleships & battlecarriers
Heinkel He 100
Port Moresby Multiplayer map