Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Battlestations: NG New Concepts and Ideas

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Author: Triviaman
400 suggestions!

5.00000000 Stars

90 Replies


25-Aug-16 02:06:56
Last post by: fang
Author: EST_PL
Please read before posting.


2 Replies


Im thiniking of adding damage from using non-kamikaze planes for kamikaze to make it realistic (small damage). I also noticed if you crash into something with a ship, little or no damage is caused, so improve that by increasing damage and causing... 17-Jun-10 22:33:00
Last post by: acquanemesisX
Author: Pattons_war


1 Replies


The engine that powers Battlestations is called the Mithis Engine (aka Black Sun Engine) - after Mithis Entertainment (later EIDOS Hungary) and the first game to use this engine was Nexus: The Jupiter Incident which is pretty similar to what you... 12-Nov-14 07:13:14
Last post by: Axis_Crusher
Author: BB Ben
An complete overhaul of Island capture mode


12 Replies


[quote=ash]That would be one awsome game! Anyway a bit off topic but I would like to see simple AKs to acually have a purpose like fleet oilers accually delivering fuel, having dedicated repair ships, and friendly ships close to a sinking or... 01-Dec-11 23:23:15
Last post by: Galm12
Author: Galm12

3.00000000 Stars

1 Replies


I know what you mean that is a kick ass game btw. I have considered these thoughts before but never actually done it yet. 06-Mar-11 00:12:01
Last post by: Tipsy3000
Author: Adi_POL
Ideas from BsP and not only


11 Replies


[[quote=M0n3y]I miss Nemmy :CRY:[/quote] my too where is he ? :D 08-Nov-10 17:30:14
Last post by: Adi_POL
Author: Velcor


5 Replies


Again with the NG idea. Why are we talking about smal details in the final project while we are incapable of making a new game? Its like dremora warlord said: it takes a lot of people and they need to posses the right skills. They will... 19-Aug-10 16:15:12
Last post by: Gaming-for-dummys
Author: IJN_Yamato


1 Replies


why u not make project map? download icons and make map 17-Aug-10 09:20:53
Last post by: Adi_POL
Author: IJN_Yamato


1 Replies


why u not make project map? download icons and make map 17-Aug-10 09:20:49
Last post by: Adi_POL
Author: MichaelW
I really like the game but I wish it did this....


1 Replies


Thanks for your post [b]MichaelW,[/b]. Maybe there is not so many answers, but you can be sure team reading good opinions and propositions, like yours. 01-Aug-10 01:26:01
Last post by: EST_PL
Author: mattc12
in the game, add a tech tree and unit/class specific upgrades


0 Replies


01-Jan-70 01:00:00
Last post by:
Author: mattc12


0 Replies


01-Jan-70 01:00:00
Last post by:
Author: mattc12
a upgrade/ tech tree idea for the new game


0 Replies


01-Jan-70 01:00:00
Last post by:

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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