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how do you make ships spawnable on certain maps(island capture)

how do you make ships spawnable on certain maps(island capture)

well here im trying to make certain ships spawnable (shinyo Lexington hiryu and akagi) on island capture maps and make the enemy carriers pay for annihilating my yamato grand fleet

smac
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Re: how do you make ships spawnable on certain maps(island capture)

gods sake. use your own carriers back at them.

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Re: how do you make ships spawnable on certain maps(island capture)

Furthermore, you can't add aircraft carriers in island capture spawnpoints. it would be a spawnpoint spawned by a spawnpoint. And I don't think a Shinyo suicide ship will really help sinking any enemy carrier. You can MP me if you want some info about BSP modding.

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Re: how do you make ships spawnable on certain maps(island capture)

It is technically possible, you should be able to carry over a niffty LUA line from BSM to BSP to spawn a unit at set location when certain conditions are met, then create a spawn location (it is its own entity last I check the .SCN for BSP, and obviously wont attach to the CV tho I could be wrong I never really bothered to look into it) then attach an objective to the CV. Then set a statement that if the CV is dead remove/destroy the spawn entity. The LUA script between the two doesn't seem that all radically different the last time I checked which was years ago XD

The alternative is to forgo the spawn location and make the CV herself launch planes which is something I didn't spend time to find out how to do in BSP.

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Re: how do you make ships spawnable on certain maps(island capture)

I'm sure you're right, and It seems that you know better than me to script .LUA events and objectives. But still you won't be able to add a carrier to the infinite spam list of a BSP headquarter (crash).

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Re: how do you make ships spawnable on certain maps(island capture)

or you can use seaborne aircraft as a catapult launched plane of a carrier but my question is how to add ships to the shipyard spawn list

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Re: how do you make ships spawnable on certain maps(island capture)

I assume you can use the BSPripper :

For the multiplayer map 1 (dreadnought) :
-extract 0_scene1.mpak, 1_scene1IC1.mpak, 1_scene1IC2.mpak and 1_scene1IC3.mpak from the Scene file where Battlestations is installed. Create also a save copy of them.

-Open the file scene1.scn from 0_scene1.mpak (universe/scenes/missions/multi/)

-Search (ctrl F)     " (SpawnPoint) {
If you do it right you'll see under the lines including [" (SpawnPoint) {] a list with this form :

Code:

      properties (Common, MultiEntity)  {

        "AlliedList" {
          "Stock 21" {
            Count = I 0 ;
            SquadSize = I 3 ;
            Type = E PlaneClasses : Wildcat  ;
          }
          "Stock 22" {
            Count = I 0 ;
            SquadSize = I 3 ;
            Type = E PlaneClasses : Dauntless  ;
          }
          "Stock 23" {
            Count = I 0 ;
            SquadSize = I 3 ;
            Type = E PlaneClasses : Avenger  ;
          }
          "Stock 24" {
            Count = I 0 ;
            SquadSize = I 1 ;
            Type = E PlaneClasses : Catalina  ;

The list is builded this way :

Code:

      properties (Common, MultiEntity)  {

        "AlliedList" {
HERE THE ALLIED LIST
        Angle = I 180 ;
        "JapanList" {
HERE THE JAPANESE LIST

This is here and how you do it : each list is associated with a spawnpoint on the map on small, medium or large size, representing a airfield, a shipyard or both. To modify it, don't add an entry, just modify one already here. I the Count value is 0, the unit can't be spawned. If the value is -1 or any value, it will be present. Note that for example a 6 count will note make this unit spawnable 6 time before being unavailable. It is still infinite. Okay let's mess up with the Catalina code I showed :

No catalina :

Code:

          "Stock 24" {

            Count = I 0 ;
            SquadSize = I 1 ;
            Type = E PlaneClasses : Catalina  ;

Catalina available :

Code:

          "Stock 24" {

            Count = I -1 ;
            SquadSize = I 1 ;
            Type = E PlaneClasses : Catalina  ;

Catalina available in squad of 5 :

Code:

          "Stock 24" {

            Count = I -1 ;
            SquadSize = I 5 ;
            Type = E PlaneClasses : Catalina  ;

Now it's no more a catalina but a Mitchell squad, and there's 3 of them :

Code:

          "Stock 24" {

            Count = I -1 ;
            SquadSize = I 3 ;
            Type = E PlaneClasses : Mitchell  ;

-When you have done this, save and copy/clue the scene1.scn in 1_scene1IC1.mpak, 1_scene1IC2.mpak and 1_scene1IC3.mpak in universe/scenes/missions/multi/ where there should be another one. -Compile.
-Test.

Trivia :
-Don't add ships to airfield or plane to shipyard. Just take a look at the units available in the vanilla file to see which spawnpoint is where. For instance, in the map 1, the only spawnpoint that can spawn Fusô-class battleships is the central island.
-You can give allied japanese units and the japanese allied units just by getting an allied unit in the japanese list or revert.

Since I don't want anybody to take hours of test to find out these info as I did, here is the spawnlist name of every unlockable unit, so you can add them at any shipyard or airfield supporting them :

Code:

Japanese :


Yamato
Tone
Akizuki
Shimakaze
I400
Shinden
Kikka
BettyOkha
Emily

DLC japanese:

SuperYamato
KumaTorpedo
Liz

Allied:

Iowa
Atlanta
ASWfletcher
AllenMSumner
Gato
ShootingStar
AvengerTinyTim
Superfortress

DLC allied

Montana
Alaska
Mustang

Hope it's what you needed.

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Re: how do you make ships spawnable on certain maps(island capture)

thnx now ill try carriers or shinyo or any other not spawnable unit in game

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