Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

The Final Showdown

The Final Showdown

http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/246849_225901500754847_100000049973237_990209_1100746_n.jpg


(Alternate History)Story:
After the sucess in Midway and the destruction of the industrial power in US by recent Japanese air raids, the Japanese have started the naval invasion of America, supported by the British with 4 battleships, US naval HQ assembles most of whats left of its navy the face the semmingly formidable Japanese Navy, the Japs have recently captured Cuba and have bombers support. This will be the Ultimate, final showdown between the best of both navies.

US objectives:
Eliminate all enemy naval units and airfield and shipyards
One of your own naval units and airfield and shipyards must survive

Japanese objectives:
Same as above


comments appreciated ag

SunBoxi123
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Re: The Final Showdown

U might want to zoom out a bit to see the whole image ag ag ag

SunBoxi123
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Re: The Final Showdown

too many objectives ae

I only win   ----> My good old proverb  ab
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Adi_POL
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Re: The Final Showdown

Updated Map

http://a6.sphotos.ak.fbcdn.net/hphotos- … 4195_n.jpg

updated objective:
destroy the enemy CVs and bases

works for both ag

SunBoxi123
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Re: The Final Showdown

How many kilometers between the two fleets ?
Or better, how do you see the size of the map ?

Oomperial
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Re: The Final Showdown

what do u mean?

SunBoxi123
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Re: The Final Showdown

I don't know how it works in BS Midway, but when you create a map for BS Pacific you can adjust the size of the map. Being not familiarized with the island models you used, I'm simply asking what approximatively would be the size of the battle.

Oomperial
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Re: The Final Showdown

example?
u mean like 6 by 6?
CHoices?

Signature: Im a kid, 13

SunBoxi123
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Re: The Final Showdown

btw what ur bsm username?

SunBoxi123
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Re: The Final Showdown

btw for the japanese shipyard, its pt boats and seaplanes

SunBoxi123
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Re: The Final Showdown

this map has same potential, but first lets see the bad parts of it :
- too many units, especialy too manyy bb so : same faith as supersteell map a map rarely played for reasons you all know.
- position, position position. A very good position for usa , protected by masses of land agaist bbs and planes, a very bad position for jap forces wha are forced to move on open waters if they want to protect r the  airfild.

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Re: The Final Showdown

As a guy with experience making maps, here's my opinion:

It's a great idea, but the thing is with MP-3, before we start looking at new ideas, we should really use our older, existing ideas first.  (my opinion, so those ideas don't go to waste)

Also, using overused ship names REALLY drives me nuts, so to whoever created this map, I can come up with new names, if you want (based on ship names not used for the game originally)

Triviaman
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Re: The Final Showdown

ok, im just making a draft so u can change the name if u want to

SunBoxi123
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Re: The Final Showdown

This map seems promising to me, keep working on it! ab

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M0n3y
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Re: The Final Showdown

well, i can't work on it cos my extracted file from the BSM ripper are all o kb, arghh!

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