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Battle 0f ANTA CRUZ

Battle 0f ANTA CRUZ

How do u complete this section.  Can nevr get jap cattier s\unk before uss enterprise goes down, Sometimes cant even see jap carrier on radar . needd help

mmflytie
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Re: Battle 0f ANTA CRUZ

what difficulty do you play on?.and is this the first carrier or second carrier.because when i attack a carrier i always send one fighter squadron to take on the carrier's CAP and  three torpedo bomber squadrons behind them.and also i find it a much better to manually control each squadron.when u can't see the carrier if it's zuiho it will generally be heading north.

bobbyspongka
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Re: Battle 0f ANTA CRUZ

btw it's santa cruz

bobbyspongka
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Re: Battle 0f ANTA CRUZ

Keep 2 CAP squads, and spam torpedo bombers on the carriers. Be sure to hurry up with that, because 3 Jap BBs are coming your way. Plus, you can launch recon planes from the Northampton and the South Dakota to keep track of the enemy fleet.

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Re: Battle 0f ANTA CRUZ

that's true and there's an achievement on the mission if you sink all of the jap ships on veteran.

bobbyspongka
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Re: Battle 0f ANTA CRUZ

By the way, the achievement is called "Take No Prisoners" which I got. Very difficult. Always choose the TBM Tiny Tim rocket plane.

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Re: Battle 0f ANTA CRUZ

ive gotten the achievement  the TBM is the unlock you want to use  use the south dakota tbms with tiny tims only and sbds with 450lbs bombs against  the japanese vanguard force  if you are good  with the southdakota  she'll survive  i always take out the carrier's escort first then attack the carriers. dont use the northhamton and its fleet send the 3 atlantas to enterprise one in front and the others on each side . and keep the repair priority on fire  for all missions  works best in my opinion.

prepare to be shot down

youtube Takao71534

takao71534
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Re: Battle 0f ANTA CRUZ

actually the achievement was much easier to get than i expected.however i guess u guys got the achievement much quicker.i got it on the first try on veteran by conventional torpedoes

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Re: Battle 0f ANTA CRUZ

Yep. Conventional torps take too long.

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Re: Battle 0f ANTA CRUZ

that's because i had'nt finished the american campaign at the time

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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