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BSP ripper problem. help!

BSP ripper problem. help!

I downloaded BSP ripper to edit command point mod. (Thanks for modder)
However i didn't make it because when i extract files, there are only 0KB files.
Every files except "mapparticle_bowwave_00 (in models/gui/mp/units)" and some sounds files are 0KB.
Though i reinstalled BSP in various location to solve this problem, i didn't have good luck yet.

If this problem is hard to solve, then please send me command point mod which is cut downed to 5000 point, NOT 9999999. And it will be very pleasure to me.

My e-mail address is This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Leeggate
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Re: BSP ripper problem. help!

This may be your computer operating system, have to is the English version of WINDOWS XP system, other countries language not make, decompression of course is 0.

5woaini
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Re: BSP ripper problem. help!

If a superior make 5000 points or 4000 points command points , then the please send me come here,My E-mail is
  This e-mail address is being protected from spambots. You need JavaScript enabled to view it ,Thank you very much

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Re: BSP ripper problem. help!

Thanks 5woaini, problem solved. And i send you e-mail.

You guys who are not using english OS can solve this problem iby changing OS's language.

Thanks

Leeggate
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Re: BSP ripper problem. help!

Leeggate wrote:

Thanks 5woaini, problem solved. And i send you e-mail.

You guys who are not using english OS can solve this problem iby changing OS's language.

Thanks

,,
I have already received the documents,Don't mention it,I have to thank you,Making good file,Give I upload over,Once again to say thank you
For you say the problem,Don't do it again an English version of the operating system can? Why my computer changed the system language or not can? Unpack the file is out a pile of 0,Your computer is what version of the language? You specific do?Thank you very much!

5woaini
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Re: BSP ripper problem. help!

Hello, I'm glad you can succeed , I with English and Korean wrote to you two e-mails.

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Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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