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Maybe some useful Information!

Maybe some useful Information!

Today i startet with "modding" for Battlestation Pacfic and i got some useful information.

If you want to change something and don't want to restart the game and login @ windows live everytime... let it ab You can change something in txt. file pack it with BSP - Ripper and put it still in the right mpak-folder. Now you only have to start a new battle, but you get your results faster.

Then i still using notepad++ it's very helpful for the overview of the work. (different colors/ etc.)

So now i got still a question ag. Did someone knows where i can find the .tga files?
Example: in GVSpace_Init.mpak in file gui_cross_all - Line 50 - "gui/crosshairs/_friendly.tga" - where is this file?

greetz from germany

Spaehling
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Re: Maybe some useful Information!

Spaehling wrote:

So now i got still a question ag. Did someone knows where i can find the .tga files?

Sorry for delay, i was on holidays. Usually you cannot find TGA files, because they are TGA after unpacking them from MPAK files into RAM memory. Okay - sounds difficult? Forget about TGA - find DDS files instead - they contains your TGA ab

There is a package which let u open DDS files http://developer.nvidia.com/nvidia-text … -photoshop

Additionally my IrFanView (http://www.irfanview.com/) with plugins can open DDS files too (if you want to give it a try - download irfan view, language (if needed) and plugins).

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
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Re: Maybe some useful Information!

Which mpak, folder and dds contains the ingame gui such as minimap, crosshair, etc?

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Re: Maybe some useful Information!

radarmaps / interface minimaps aren't in mpak files but in the folder battlestations pacific\interface\textures\gui\radarshots. If you create new maps, you can create corresponding radar maps.

You have some crosshairs in skel_init.mpak (interface/texture) and mostly in game_dxt5_1.dds located, I think, in GvSpace_Init.mpak (interface/texture).

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Re: Maybe some useful Information!

Thanks. Wnat to remove some of the on-screen stuff to make better screenshots without the clutter

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Re: Maybe some useful Information!

http://bsmmodhq.weebly.com/uploads/1/5/ … 78.jpg?898

please help with those last pesky bits

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Re: Maybe some useful Information!

Check this one out. It attempt number one
http://bsmmodhq.weebly.com/uploads/1/5/ … 78.jpg?892

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Re: Maybe some useful Information!

What are you talking about ?

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Re: Maybe some useful Information!

Follow the link. Trying to make a panorama

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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