Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

The unplayable US battleships.. coded to be targets.

The unplayable US battleships.. coded to be targets.

Has anyone had any luck getting guns to work on the Pennsylvania class battleship, and Tennessee-class battleship?  ( USS Arizona and California among others from the IJN pearl harbor mission)

After looking through vehicleclasses.lua it's obvious that no platforms ( guns) are coded in for them, so the turrets seen on them are likely attached to the parent model.

With a little help getting these extracted and converted to obj format i can do the work of detaching the turrets  and making them seperate files, or can simply use the new york turrets..  if someone is willing to help me  get these ships back into mmod format and code them to be usable.

Machine
Ensign
Activity Points: 51
ranks
useravatar
Offline
41 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

sounds good.
but you cant open mmod files!!

and new units or changed weapons on a old platform will not run in multiplayer matches!!


tried it sometimes
watch my profile gallery ;-)

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

you can do everything with the guns

but only working in singleplayer then.
also if you change all files in GGame_global, GVMainMenue and GGame_OnInit

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

Thats fine, I don't play multiplayer bsp.

Machine
Ensign
Activity Points: 51
ranks
useravatar
Offline
41 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

But as said Admiral Andy76, until we manage to open .mmod, we cannot do anything.  ao

Oomperial
Great Khan of Pacific
Moderator
Activity Points: 2405
ranks
useravatar
Offline
347 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

To play only singleplayer onBSP,everything is possible to change.no Problem.

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

i give jill tiny tim rockets, yamato akizuki AA turrets

all no problem,but onls in SP.
MP always crashes.

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

only

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

MMOD is already opened! The way to add new units is available. However is hell job. But advanced user can do it.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6164
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

Then do it
If advanced users here can do it, why nobody of you do something on BSP then???

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

Because they are already busy with BSM, that's why.And they already have a hellish job with it.

Oomperial
Great Khan of Pacific
Moderator
Activity Points: 2405
ranks
useravatar
Offline
347 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

Maybe

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

why is the kongo class BB and fuso class bbs have the less aa than all the  Jap CAs? realy should have more aa guns 4 triple 25 and 4 single 25  kongo class and 6 or 8 triple 25  and 2 single in back  2 single in front.

prepare to be shot down

youtube Takao71534

takao71534
Imperial pilot
Lieutenant
Activity Points: 870
ranks
useravatar
Offline
119 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

you can give it the fubuki 5" main turrets as AA flak!!!!!!!

that would be more effective then
its no problem to do this

BSP: (MNC) Admiral Andy76

Admiral Andy76
MNC
Commander
Activity Points: 1904
ranks
useravatar
Offline
292 Posts
User info in posts
Administrator has disabled public posting

Re: The unplayable US battleships.. coded to be targets.

the fabukis 5" are dual puropse

prepare to be shot down

youtube Takao71534

takao71534
Imperial pilot
Lieutenant
Activity Points: 870
ranks
useravatar
Offline
119 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1688
Total Polls:
69
Total Posts:
23035
Posts this week:
1
User Info:
 
Total Users:
19848
Newest User:
voledVaH
Members Online:
0
Guests Online:
480

Online: 
There are no members online

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 3 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online

None

Birthdays

xBustercardx Send PM
birthday is today!

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016

Mad.fin.69 Send PM
birthday will Thursday, 15 December 2016