Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

The unplayable US battleships.. coded to be targets.

The unplayable US battleships.. coded to be targets.

Has anyone had any luck getting guns to work on the Pennsylvania class battleship, and Tennessee-class battleship?  ( USS Arizona and California among others from the IJN pearl harbor mission)

After looking through vehicleclasses.lua it's obvious that no platforms ( guns) are coded in for them, so the turrets seen on them are likely attached to the parent model.

With a little help getting these extracted and converted to obj format i can do the work of detaching the turrets  and making them seperate files, or can simply use the new york turrets..  if someone is willing to help me  get these ships back into mmod format and code them to be usable.

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Re: The unplayable US battleships.. coded to be targets.

sounds good.
but you cant open mmod files!!

and new units or changed weapons on a old platform will not run in multiplayer matches!!


tried it sometimes
watch my profile gallery ;-)

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Re: The unplayable US battleships.. coded to be targets.

you can do everything with the guns

but only working in singleplayer then.
also if you change all files in GGame_global, GVMainMenue and GGame_OnInit

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Re: The unplayable US battleships.. coded to be targets.

Thats fine, I don't play multiplayer bsp.

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Re: The unplayable US battleships.. coded to be targets.

But as said Admiral Andy76, until we manage to open .mmod, we cannot do anything.  ao

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Re: The unplayable US battleships.. coded to be targets.

To play only singleplayer onBSP,everything is possible to change.no Problem.

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Re: The unplayable US battleships.. coded to be targets.

i give jill tiny tim rockets, yamato akizuki AA turrets

all no problem,but onls in SP.
MP always crashes.

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Re: The unplayable US battleships.. coded to be targets.

only

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Re: The unplayable US battleships.. coded to be targets.

MMOD is already opened! The way to add new units is available. However is hell job. But advanced user can do it.

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

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Re: The unplayable US battleships.. coded to be targets.

Then do it
If advanced users here can do it, why nobody of you do something on BSP then???

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Re: The unplayable US battleships.. coded to be targets.

Because they are already busy with BSM, that's why.And they already have a hellish job with it.

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Re: The unplayable US battleships.. coded to be targets.

Maybe

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Re: The unplayable US battleships.. coded to be targets.

why is the kongo class BB and fuso class bbs have the less aa than all the  Jap CAs? realy should have more aa guns 4 triple 25 and 4 single 25  kongo class and 6 or 8 triple 25  and 2 single in back  2 single in front.

prepare to be shot down

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Re: The unplayable US battleships.. coded to be targets.

you can give it the fubuki 5" main turrets as AA flak!!!!!!!

that would be more effective then
its no problem to do this

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Re: The unplayable US battleships.. coded to be targets.

the fabukis 5" are dual puropse

prepare to be shot down

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  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
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