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Should we get rid of the Shoutbox?

Poll
Should we get rid the shoutbox?
Yes, I've had enough of the spam
50% (4 votes)
Yes, but only temporarily
25% (2 votes)
No, I still use it frequently
12% (1 votes)
It doesn't bother me
12% (1 votes)

Total : 8

Poll created on: 24-Oct-11 02:22:22

Should we get rid of the Shoutbox?

It has come to my attention that in recent weeks, the shoutbox has almost been exclusively used by spammers.  Sometimes it's just one or two comments, other times it is, as M03ny put it, a "spam invasion."  A couple weeks ago, I proposed that we temporarily suspend the shoutbox, but I want to hear from the community: should we suspend the shoutbox?  If our site was more active, like it was when we were creating map packs, then we can have it.  However, since we are currently in a "quiet phase" is it really necessary for now?

I honestly don't want to get rid of the shoutbox forever... just until we start the next map pack.

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Re: Should we get rid of the Shoutbox?

Please take the time to vote in this poll... this really is a serious issue

Triviaman
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Re: Should we get rid of the Shoutbox?

Ok, two votes so far.  Anyone else?

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Re: Should we get rid of the Shoutbox?

I think that even if we remove it temporarly and get it back afterward, the problem will stay. I don't know how the inscription security works on the site but couldn't it be more secure ? I really don't know. We don't have that much activity, it could be damagable to suppress one of the communication tools that is still frequently used.

Edit : Damn, the 3 votes result isn't really helpful ag

Oomperial
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Re: Should we get rid of the Shoutbox?

Stop the shoutbox.
Commercial SPAM sucks.

BSP: (MNC) Admiral Andy76

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Re: Should we get rid of the Shoutbox?

Ich Glaube da will jemand rumSPAMEN in der Southbox mit kacke!
I think that a guy want to SPAM the Southbox with bullshit!!!!!!!!

Scharnhorst
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Re: Should we get rid of the Shoutbox?

Maybe we could add some sort of special code you need to enter if you want to become a member so bots are not frequent anymore?
Instead of taking away a symptom, we eliminate the cause ab

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Re: Should we get rid of the Shoutbox?

I agree with you Triviaman the shoutbox can be a very usefull tool when the site is busy creating a mpak, but as of now I belive it shoud go but not forever.

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Battlestations Shoutbox

Latest Message: 1 week ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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