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My second map idea

My second map idea

The Allies have lost the war in the Pacific however the US still does not give up. Hawaii, Australia, India, and China are all Japanese terretories. Now Japan is ready to deliver the knockout blow. A Japanese fleet sailed around Canada and is now 10 KM off Manhattan. The US Navy has mobilized everything they have and ready to throw at the Japanese. If the US loses this battle the Japanese will take control of a massive ship building facility and a launching point for further attacks at DC, Philidelphia and other major US cities. Also no help will be coming from the West after defeating the USSR the Germans have launched Operation Sealion or Invasion of GB. All of the RN is busy trying to stop the Kriegsmarine from landing 4 army groups around London. If Americans win then they have enough time to take back perhaps Hawaii, Australia, and maybe Siberia back from the Japanese.


IJN:
Player 1: BB CV CA DD DD
Player 2: BB CV CA DD DD
Player 3: BB CA CV CL DD
Player 4: BB CA SS SS DD
Total: 4 BB, 4 CA 3 CV, 6 DD, 1 CL ,2 SS
Each CV has 40 Kates, Zeros, and Vals
2 BBs are Fuso class the other 2s are Kongo Class.
CAs are Mogami.
DDs are Fubuki.
Key units. BBs and Carriers.


USN
Player 1: Airfield, BB,Shipyard, DD, DD.
Player 2: Airfield, BB, CA, DD, DD
Player 3: BB, CA, DD, DD, DD
Player 4: BB, CA, CA, DD, SS
Total: 4 BB, 2 Airfields, 4 CA, 1 Shipyard,  8 DD, 1 SS
All BBs are Iowa class.
1 Airfield has 40 F4F(if possible my attempts at this in modding have ended up in failures) 40 SBDs and 40 Devestators
1 Airfield has 40 P-40s, 40 SBDs and 40 Avengers.
CAs are all Northampton
Shipyard can send out 3 PT boats.
Key units: Iowas Airfields and shipyard.




Japanese objectives:
1.Destory all American BBs, Airfields, and Shipyard to clear way for the Invasion force.
2. 1 BB or CV must survive to support the invasion.

American Objectives
1: Destory the Japanese BBs and CVs
2. One BB or airfield must survive to destroy the invasion force.



Unfortunately due to computer problems(my newer laptop crashed)I can't put a picture here hopefully within 2-3 days I hope to put some pictures here. (This is work comp so can't download template here.)

Edited By: Katarya
31-Jul-09 21:53:50

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Re: My second map idea

Huh... 4 Iowas against 4 Fuso... At this moment im waiting for a draft, but I think these 4 Iowas can easy destroy japan fleet. Especially with their range advantage. Okay - without test hard to tell map is balanced or not ab

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Re: My second map idea

Well you can calculate damage done per salvo and it goes like this
Fuso=12*250(normal damage)=3000
Iowa=9*280=2520 so the extra 480 damage done by the Fusos can easily match the extra range and also the Japanese have an extra carrier to compensate.
Blast damage is same so its 1200 vs 900.

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Re: My second map idea

change 3 iowas into new yorks ab us should hav bb advantage cuz new york wuz one of key shipping yards back then... but 4 iowas on 4 fuso thts not even a fight

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Re: My second map idea

I was planning on changing 2 Fuso to Kongo but I'm keeping the Iowas. Well I got two projects on my hands and can't start on either one so thx for the opinion. I'll change post.

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Re: My second map idea

Here is the rough draft.

http://www.battlestations.eu/components/com_agora/img/members/167/New-York-copy.jpg

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Re: My second map idea

lol is tht manhattan or new york city?

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Re: My second map idea

NYC the island in center is Manhattan, grey are buildings.

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Re: My second map idea

lol k couldnt understand wut the gray wuz 4

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Re: My second map idea

iowa miała wiekszy kaliber dział
sory im don't understand english
im polish

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Re: My second map idea

Seems original, we need a new map though.

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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