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Lets get people working on pacific to midway conversions,

Lets get people working on pacific to midway conversions,

Hey guys. I was just wondering if it was possible to convert models from pacific into midway. I'm sure it might seem impossible, but there must be a way. I would really like to have a Gato class for midway as well as other models, and a direct conversion would be the best way to do that. Hope to hear back soon, there must be a way, right?

Lynolius
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Re: Lets get people working on pacific to midway conversions,

Technically it is possible, as models from Pacific can be converted to .obj and .obj can be converted into full Midway .mmod...

But I dont own the tools, so wait for anotherone to anwser the question about if it will be done.
For what I saw personally and with the current tools made, most converted Pacific models tends to give torn up objects with destroyed and not damaged models mixed, so there is 3D work to do with any model that could possibly be converted.

For trying to create new units in Pacific I can only imagine the work to be done ac

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Re: Lets get people working on pacific to midway conversions,

You're right. There is much work to be done. I can only hope that someone has the ability (and the optimism) to accomplish this. I think it would be a huge step for both games!

Lynolius
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Re: Lets get people working on pacific to midway conversions,

I wouldn't get my hopes to high...When I see how some advances in Midway/Pacific modding can be buried down in the forum, it just shows how people are uninterested in it.

The how-to to export Pacific to Midway models, as well as the method to create total new units into Midway has been out for a year ( But not avaible for public).

Six day ago, a first public new unit has been created into Pacific (maybe someone created one before, but I don't have any proof of it...) but yet no one cares ao

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Re: Lets get people working on pacific to midway conversions,

thats true oomperial

too many here are too uninteressted to work together


it could be much easier here,to change and create things in both games

BSP: (MNC) Admiral Andy76

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Re: Lets get people working on pacific to midway conversions,

It's rubbish that each person and\or group works on its own. Everybody should work together and everybody's knowledge and skills should be combined

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Re: Lets get people working on pacific to midway conversions,

thats really true

but i think i wouldnt work here together with all,so we have to do our own!

BSP: (MNC) Admiral Andy76

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Re: Lets get people working on pacific to midway conversions,

It is pretty sad, I'd love to see the two games have a massive modding library like SW battlefront 2 or Star Trek bridge commander. But who knows, maybe something will happen.

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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