Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

NO HUD

NO HUD

Hi all im new here and was just wondering if there is a mod and or a way to get rid of the hud elements in game so it could add to the relisum of the game ive been looking around the internet and cant find anything on this please help bc  i no it would be hard to play the game with out the hud but thats what i want lowereing the opacity in the options dousent do anything thanks... br

briand1120
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Re: NO HUD

Hi briand1120,

it seems you have the same prob everybody have too.
with a exception....some progger in developement companies deposit hints coded.
somebody say cheatcode to this, but isnt cheating really here i meaning the developer placing
for there workflow some entry-points in the Programm-Code. They do this for testing some points
of coded tails. but i doesn´t knowing who had contact with the developer so smart and close to get this
developer-secrets.
sorry, i red the manual, and its a minimum of Info in.  a short-cut or cheat-code to switch off the HUD nobody know.
maybe a asking the new owner of the Eidos-engine in Canada (Eidos-Montreal) could be helpfully.
but they published never more a patch or successor version developed. Support?  we don´t know.

sorry, be helpfully non-satisfying
thx & cu

No fun without a work for...

use GameRanger :   in BSM as usr:  fuckwarcrime  in svr: -=[DBM]=-Joghurt    ---   in BSP as usr:  JoghurtDLetzte  in  svr: ?
                                                               SKYPE :  call  talk2Joghurt

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Joghurt der Letzte
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Re: NO HUD

A while back I made a mini-mod removing all in-mission HUD information looking like this (ok I did remove the map in the meantime) :

 Spoiler Show Spoiler Hide Spoiler
 
http://www.battlestations.co.za/uploads/bsp%202012-02-13%2017-21-07-29.jpg

http://www.battlestations.co.za/uploads/bsp%202012-02-13%2017-22-05-39.jpg

http://www.battlestations.co.za/uploads/bsp%202012-02-13%2017-22-10-78.jpg

http://www.battlestations.co.za/uploads/bsp%202012-02-13%2017-22-17-96.jpg

http://www.battlestations.co.za/uploads/bsp%202012-02-13%2017-22-56-06.jpg

Axis_Crusher
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Re: NO HUD

I need a no HUD mod for recording. Could you tell me where is the mod?

ham1059
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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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