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Battle of The Santa Cruz Islands

Battle of The Santa Cruz Islands

This is a map I came up with that is a slightly modified version of the Pacific single player map. I finally worked everything out, so here it is!

US Player 1: Enterprise (CV), Maury (DD), Cushing (DD), Preston (DD)
US Player 2: Hornet (CV), Morris (DD), Russell (DD)
US Player 3: South Dakota (BB), Pensacola (CA), San Juan (CL), Smith (DD)
US Player 4: Northampton (CA), Juneau (CL), San Diego (CL), Mustin (DD), Anderson (DD)

Japan Player 1: Jun'yo (CV), Hayashio (DD), Kuroshio (DD)
Japan Player 2: Zuikaku (CV), Hamakaze (DD), Hatsukaze (DD), Yukikaze (DD)
Japan Player 3: Haruna (BB), Hiei (BB), Kagero (DD), Oyashio (DD)
Japan Player 4: Chikuma (CA), Tone (CA), Isuzu (CL), Shikishima (DD)

All US DD's are Fletcher
All Japan DD's are Fubuki
All US CL's are Atlanta
South Dakota is Iowa class

Each carrier will have 4 slots.
The US will have 30 Dauntlesses, 30 Avengers, and 30 Wildcats (90 per CV)
Each Japanese carrier will have 30 Vals, 30 Kates, and 30 Zeroes (90 per CV)

Feedback is appreciated.

Midway and Pacific as Adm2805

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Re: Battle of The Santa Cruz Islands

Here are the map placements. The Japanese forces are all to the north, with US forces to the south (Historically, Japan owned the northern Solomons, with the US holding the southern half. Each player has his own independent "group" of ships. Starting with the US: Player one starts with the Enterprise group slightly west of the southeast corner of the map, with her Maury, Preston, and Cushing forming a triangular "cap" in front of Enterprise. Next, player 2 has Hornet in slightly east of the southwest corner of the map. Morris and Russell flank Hornet on either side. US player 3 starts in the southeast corner of the map, with Enterprise and her escorts to the immediate west. San Juan is to the east of SD, Smith to the west, and Pensacola steaming ahead of South Dakota. Finally, US player 4 starts directly aft oh Hornet's group. Northampton starts in the middle of a square formation, with Juneau and San Diego in the front, and Mustin and Anderson in the back (Historically Northampton was trailing Hornet during the battle).

Japan player 1 starts with Jun'yo in the northeast corner of the map, with Hayashio and Kuroshio flanking the carrier. Japan player 2 has Zuikaku in the northwest corner of the map, with Hamakaze, Hatsukaze, and Yukikaze forming a similar triangular cap in front of Zuikaku. Japan player 3 starts in the center of the map north side. Haruna and Hiei have Kagero and Oyashio in front of them, but slightly closer together than the two battleships. The final group, Japan player 4, is in between Zuikaku's and Hiei's groups, but farther south. Tone and Chikuma are steaming side by side, with Isuzu in the center rear and Shikishima in the center front.

Feedback is appreciated.

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Re: Battle of The Santa Cruz Islands

Finally, with a little work, i was able to create the map for the mission.
http://battlestations.eu/components/com_agora/img/members/3178/mini_Modified-Santa-Cruz.jpg
Hope you like it!

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Re: Battle of The Santa Cruz Islands

What do you think about carrier slots & stock ?

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Re: Battle of The Santa Cruz Islands

I put it in so you can see it.

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Re: Battle of The Santa Cruz Islands

It's a great job

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Re: Battle of The Santa Cruz Islands

Aw shucks. I'm glad you like it. I hope it will be in Mappack 3.

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Re: Battle of The Santa Cruz Islands

Looks like a real good strategic map

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Re: Battle of The Santa Cruz Islands

Thanks.The only really feasable map that went past the idea stage.

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Re: Battle of The Santa Cruz Islands

Just saying the US looks a little bit undergunned

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Re: Battle of The Santa Cruz Islands

What should I add?

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Re: Battle of The Santa Cruz Islands

I just saw an episode of Battle 360, Santa Cruz part 5/6. Poor Hornet, abandoned by her sister, then attacked later while nearly defenseless. That is the harsh realities of war.

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Re: Battle of The Santa Cruz Islands

You said that historically Northampton was trailing Hornet during the battle, so maybe it would be interesting to remove player's steering control and give both ships same paths and speed.

But again it will weaken the US side, already under gunned by the on more Japanese battleship. On the other hand, US anti air defenses are much better with 3 Atlanta-classes, I think.

Objectives would be to strike both carriers for each faction, I suppose ?

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Re: Battle of The Santa Cruz Islands

The trailing Hornet theory, like you said, is bad, It would effectively  neutralize it. And what do you mean by strike both carriers for each faction?

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Re: Battle of The Santa Cruz Islands

I was asking about objectives, is it to sink the Hornet and Enterprise for Japanese and sink Jun'yo and Zuikaku for american forces ?

About the towing, it will of course create a balance issue, because removing steering control for the Hornet would of course help Japanese air strikes, but isn't that exactly what happened in the historic reality of the battle ?

It is only a matter of balancing to see if it could be possible.

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Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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