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Beehive

Beehive

The term Beehive may also refer to Sanshiki, San-Shiki or sanshikidan (lit. "type 3") ammunition, a combined shrapnel and incendiary round for anti-aircraft use, used by the Imperial Japanese Navy in World War II. The shell was designed for several gun calibers, including the 18-inch (460 mm) guns of the Yamato class battleships.

The 460 mm (18 in) round weighed 2,998 lb and was filled with 900 incendiary tubes and 600 steel stays. The round was equipped with a delay fuze set before firing, that exploded the round at the set altitude; on explosion, the steel shrapnels and the incendiary tubes were ejected in a 20-degree cone forward. The shell itself exploded immediately afterwards due to its burst charge, further increasing the amount of shrapnel. The incendiary tubes ignited about a half-second later and burned for five seconds with 16-feet long flames.[4] Each of the incendiary tubes was a 90 mm long, 25 mm diameter hollow steel cylinder, filled with rubber thermite (phosphorus, vulcanized rubber, natural rubber, stearic acid, sulphur and barium nitrate) and ignited through holes on both sides. The rounds were similar to conventional shells, except their wood-filled ogive and several layers of assembled fragments.

How would you like that on the Yamato?

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Re: Beehive

Already thought of that...But I didn't do it because of a simple factor : The range of that gun would be great on ship to ship and on ship to air...
It is a balance problem, but certainly not in favor of the Yamato : How to sink a I.A. Yamato easy ? Put an airplane just at the range of the main guns. All they'll do will be to try to shoot it down. Then bring any battleship at range. Done.

Now you have options :
- or you make it totally OP by having a little reload time with big destruction capacity, then I don't see the point.
- or you make it powerful enough to kill any plane oneshot with a long reload time, but then it's still easy for the US battleship to approach with the reload time.
-or you make it not really powerful, with little reload time, and the plane(s) will survive long enough for the US battleship to approach and pwn the Yamato.

That's what I thought but you can have a good idea I didn't had.

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Re: Beehive

I read somewhere that the Beehive AA shell had a lethal "kill zone" of 400 feet in diameter. Wow.

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Re: Beehive

I'm experimenting with it. Made a prototype Beehive shell in BSP and it works pretty good. Didn't give it the huge damage or range as in real life or else it would own incoming aircraft. Gave it a bit more damage than regular flak, little less range but a decent damage radius. A salvo from 6 guns can only just wipe out an incoming squad (maybe more, maybe less because the damage varies hugely). Tried flying vs it in campaign, it's quite scary to see those 18'' guns turning towards you, firing and seeing all hell breaking loose in the skies. Needs some tweaks but will maybe post it in the second BSmodHQ 3.0 for BSP sneak preview trailer. Check out the 1st preview video HERE

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Re: Beehive

Yeah it had impressive destruction power, with a very good range of course.

Another AA use of the Yamato class 18" guns seemed to fire in the water with ship-to-ship shells in front of torpedo bombers. The wall of water that was created was not penetrable by a plane at their speed. Not to talk about the kinetic wave effect created by such technics on the planes.

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Re: Beehive

I saw that on Battle 360. At the Battle of Midway the Japanese escort ships did this to try and destroy the retreating TBD's

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Re: Beehive

Your vid can't launch for me.

Anyway, if you really want to incorporate this, i can only suggest to put a strong balance hammer on it.

Hey you know what, by writing this I just got the idea for that, and I think I'll finally try it myself.

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Re: Beehive

Something is wrong with the forum's player. Will give a direct link (btw it's the preview of the T Sumner). Sure I'm scaling it back to make it balanced. Won't help if Yamato had beehive and no plane can come near it. We're always focussing on keeping it balanced, fair but more exciting and fresher than ever

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Re: Beehive

the beehive shells the yamato were only aa use only, also the nagato class had them too but the  her sister mutsu had her magazine number 3 explode blowing the turret off  this resulted inher sinking at kure after that the 16.1 beehive shells on nagato were removed there also 8inch and 6.1 inch variants.

prepare to be shot down

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Re: Beehive

I know it was AA only. The 18.1" guns could either have fired the standard projectiles (AP or HE) and then later in the war the AA Beehive shells

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Re: Beehive

did you read the rest of it?

prepare to be shot down

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Re: Beehive

Yes I did

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Re: Beehive

what you think?

prepare to be shot down

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Re: Beehive

About which part?

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Re: Beehive

also the nagato class had them too but the  her sister mutsu had her magazine number 3 explode blowing the turret off  this resulted inher sinking at kure after that the 16.1 beehive shells on nagato were removed there also 8inch and 6.1 inch variants

prepare to be shot down

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