Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

BSM guide Download

BSM guide Download

Ok I dunno why I didnt do this earlier considering the lower activity of this section of the forum so I am doing it now to stop the influx of random PM's asking me for it.


BSM Modding Guide Download



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As usual if you have further questions PM me if you like, ill do my best to respond ASAP

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Re: BSM guide Download

Ug. Looks like I have a lot of reading to do. But thanks, can't wait to put it to use. (I may be a Mac player, but I getting BSM for PC in May, hopefully along with BSP).

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Re: BSM guide Download

Modding is quite an art. You struggle, work, sweat and cry but the end result is totally worth it

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Re: BSM guide Download

I really hope so for all that reading (for 111 pages and 21, 858 words, it better be worth it).

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Re: BSM guide Download

It will be. Best is that BSP and BSM are almost identical. Only dramatic difference is in the 3D models and the mission luas (although a BSM lua is compatible with BSP)

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Re: BSM guide Download

Yeh. I'm really excited to get started.

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Re: BSM guide Download

Notepad++ will be your best friend. Make sure to open the .scn the select Language>L>Lua
For .lua files this is done automatically. This will drastically help reduce bracket problems.

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Re: BSM guide Download

Just curious, what exactly goes on in modding a ship? Is it just taking a hull, and replacing the files with different weapon codes? it the codes?

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Re: BSM guide Download

That one you must consult Oomperial with. He's more familiar with models and ship codes. I'm more the plane type...

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Re: BSM guide Download

Not really important. Just curious.

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Re: BSM guide Download

Creating a unit for Pacific, it's taking a Midway .mmod and replacing the model for a custom one, downside being that no damage model can be made (because of the way Pacific works with damages).
This part is unit creation.

Then the work is to move every weapon slots, sailor path, flags, smokes, explosions placing to match the real one...
This part is "rigging" the unit.

After that I have to be sure every weapon is correctly placed with the proper guns, max. & min. line of sight...Fill catapults with the planes, be sure the ship have the good max speed setting, armor & HP values...
Basically setting the vehiculeclass.lua file good.

Finally working on the texture. It's usually the last part I finish with.

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Re: BSM guide Download

Great. I take a mental note of that.

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Re: BSM guide Download

lua scripting can also be a pain if you're new to it. Figuring out how the codde works and what the logic behind the code is can make you a bit grey

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Re: BSM guide Download

Ok.

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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