Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

AWP - Map 2 a.k.a Air battle over Japan

AWP - Map 2 a.k.a Air battle over Japan

The 1st map I worked on was the famous Battle of Sibuyan Sea from BSM. I got an idea to make a new map similar to Luzon. This map is called Air Battle over Japan. The scenario is a squad of 5 bombers are trying to make their way to safety. The Japanese must successfully escort them while the US must intercept. The US use Mustangs and the japanese Georges. Midway a squad of 20mm cannon equiped Hurricanes arrive to help and the Japanese respond with a squad of Raidens (both these squads are AI). Each player has only one squadron to use but if the squadron is destroyed, a new one will spawn (for the Japanese a kilometre in front of the bombers and the US at the bomber destination). This map is fast, merciless and full of action.
http://battlestations.eu/components/com_agora/img/members/644/mini_Mustangs.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Merge.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Intercept.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Map.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Zekes.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Attack.jpghttp://battlestations.eu/components/com_agora/img/members/644/mini_Bomber-hit.jpg

Of course this is still work in progress therefore you will see some problems in the screenshots

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Re: AWP - Map 2 a.k.a Air battle over Japan

Looks cool. Nice job so far.

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Re: AWP - Map 2 a.k.a Air battle over Japan

It's crazy!! 20 US and 20 JP fighters going at it in a sort of small map with a 5 plane bomber formation in the middle of it with additional Hurricanes and Raidens appearing to aid either side during the game. So you can easily have almost 50 planes going at it. it is the most epic dogfight ever!! Oh and the US Plane action and JP Plane action plays while this is happening ag

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Re: AWP - Map 2 a.k.a Air battle over Japan

Oh yes! Things are about to get crazy! bp

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Re: AWP - Map 2 a.k.a Air battle over Japan

Ok I think this map is done. Now I'm just waiting for the george to be imported. In the meantime I'm making the final touches to Sibuyan before starting map 3 a.k.a. Ten-Go

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Re: AWP - Map 2 a.k.a Air battle over Japan

I hope I'll be able to make a working George soon, but .mmod format have not yet exposed all of their secrets.

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Re: AWP - Map 2 a.k.a Air battle over Japan

George pictures:
http://upload.wikimedia.org/wikipedia/c … 4P-015.jpg
http://upload.wikimedia.org/wikipedia/c … 1k1-f2.jpg
Hope it helps. (I would recommend using a Zero hull, for it is most similar to that.)
-4× 20 mm Type 99 Model 2 Mk 4 cannon in wings.
-369 mph (594 km/h)

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Re: AWP - Map 2 a.k.a Air battle over Japan

Oomperial is trying to make it from scratch but planes are complex to model

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Re: AWP - Map 2 a.k.a Air battle over Japan

I'd expect that. Good luck making it anyway.

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Re: AWP - Map 2 a.k.a Air battle over Japan

I'm really happy how this map came out. The AI works like a charm and puts up a good fight (if playing skirmish mode). The mission starts a bit slow but within 2 minutes it's a madhouse. The mission lasts anything from 2:43 to 4:44 minutes (based on a few tests). AWP will be huge

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Re: AWP - Map 2 a.k.a Air battle over Japan

Sounds great. Nice work by the way. A nice no interference air battle. (YES! My 300th post on the forum.)

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Re: AWP - Map 2 a.k.a Air battle over Japan

Congrats!!

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Re: AWP - Map 2 a.k.a Air battle over Japan

Thanks. P.S. On a scale of 1-10, with 1 being a piece of cake and 10 being a whole crap-load of work, how hard was it to make your map?

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Re: AWP - Map 2 a.k.a Air battle over Japan

This map was a 3. Sibuyan was an 8 but if I must make that same map now it will be a 4. The reason was Sibuyan was the 1st map I made and learnt everything there ie removing infinite spawn (stocks, physical takeoff and landing) and slots, importing islands, basically building Midway style into the maps from scratch and then obviously cracking the lua code to enable scripting(objectives, AI, events, etc.)

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Re: AWP - Map 2 a.k.a Air battle over Japan

Ok. BTW, what does lua mean?

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Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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