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My New Textures mod

My New Textures mod

Complete Retexture of the game ab my mod will be released soon.

pics:  http://i41.tinypic.com/24e75lj.jpg
         http://i42.tinypic.com/11m5839.jpg

i2Cold
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Re: My New Textures mod

Hmmm. Everything looks... How would I say it? Bland.

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Re: My New Textures mod

Must be a bunch of hours of work here...Well that's cool I always wanted to play on a 2000" era game...
You know, there is also a function to play the game in dev mode, you don't want to make a mod on it, while you're at this ?

Oh and watch out, you're gonna crash on your first picture :o

Oomperial
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Re: My New Textures mod

Dev mod? how?

i2Cold
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Re: My New Textures mod

You're not serious with that texture... right? right?

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Re: My New Textures mod

I2Cold, you asked for a (real) texture how-to tutorial, so here's one:

How to modify a ship's texture :



tools needed :

- BSPripper
- Battlestations Pacific
- A photo editor soft of some sort

How-to :

-In battlestations Pacific, everything is separated into 3 folders of .mpak files in [battlestations pacific\mpak\] :
-Globals, which contains all commons attributes of the game, units stats, gameplay features and interface specificities
-Scenes, which contains all info about the maps of the game.
-Classes, which contains all units of the game.

For unit texture modding, about all what is needed will be in Classes part. By opening the Classes folder, you will quickly see that there are 3 kind of files :
-Class_XX.mpak
-Class_own_XX.mpak
-Class_enemy_XX.mpak
Seems difficult at first approach, but it's easy in fact :
All ground units have a Class_XX.mpak associated containing all info. The number of the XX is the number of the unit. For example Class_59.mpak contains all the info needed for the Yamato-class.
All airplane units have a Class_own_XX.mpak AND a Class_enemy_XX.mpak associated. ( This is because a plane have a different model when you can control it or if you don't have control of the plane.) For example Class_own_150.mpak AND a Class_enemy_150.mpak contains all the info needed for the A6M Zero.

Now that you know that, let's say you want to modify the texture of Takao-class the because it's time for this crappy texture to be teached what's really going on.

Takao class number is 69, so it means that the file associated is Class_69.mpak, find it with BSPRipper, select all the files contained and extract all of this.

Now in your [BSPRipper/extracted files] folder, you should have a class_69 folder. Textures are ALWAYS located in [ExtractedFiles\Class_XX.mpak\models\textures]

You'll see a lot of textures here, this is because all textures for guns, turrets, hatches and the unit itself are reunited here. You can even have the texture of other ships because a part of the ship needs it. It can happen for example for catapults, because catapults don't use a special texture but a part of the ship's texture, and this is why the Takao & Mogami texture I did can look strange on the bridge.
For the Takao itself, the 2 textures needed are takaoshadow.dds and takao_camo_green.dds, if you don't understand yourself how the game use them, well...
- takaoshadow.dds is a black and white texture used to localize shadows.
- takao_camo_green.dds is the color texture of the ship.


Modify all you want to modify on those 2 textures remember to make some saves of the 2 files or the .mpak file.
save.

Now get back in BSPripper, repack the file modified, and get it from [bspripper\NewMPAKs] and replace the one in [battlestations pacific\mpak\Classes]

If you manage to get a crash ingame, you must have removed a file, badly extracted or some dumb thing. I hope you had some save somewhere. If not well I WARNED YOU.

For planes, it's the same stuff except that you'll need to do it for both Class_own_XX.mpak AND a Class_enemy_XX.mpak. Copy and paste the custom texture you made into the other .mpak, repack both and you're done.

One info worth knowing is that you must not relaunch the game after changing a texture so it can work, so (with a good enough computer)you can just have the game in background and modify your stuff step by step.

Oomperial
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Re: My New Textures mod

(Note : I was ironic talking about your screens, I hope too it's a joke topic because it's bad for the moment. I still wait your textures you claimed about when you told mine were something like shit.)

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Re: My New Textures mod

It wasn't a texture mod ae it was a joke all i did was go to my documents > battlestations pacific > options

i played with the options and managed to make it look cartoonish.

i2Cold
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Re: My New Textures mod

Ugh its complicated. I Managed to do everything but look at this.


http://i41.tinypic.com/sdog2u.png


help please.

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Re: My New Textures mod

Help with what ? Yeah you opened the camo texture, carry on...

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Re: My New Textures mod

This is great. I was going to ask how to do textures, but I guess I don't have to now... ag

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Re: My New Textures mod

i changed the speed of renown to 1000 knots.

i2Cold
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Re: My New Textures mod

Hmmm. And how did it go?

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Re: My New Textures mod

it went outside the map in like 1-5 minutes. and all the body of the ship was above water. and almost impossible to turn the ship. i did same for gato but also 80000 toredpes.

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Re: My New Textures mod

I Will post a video.

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Latest Message: 6 days, 4 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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