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My New Textures mod

My New Textures mod

Complete Retexture of the game ab my mod will be released soon.

pics:  http://i41.tinypic.com/24e75lj.jpg
         http://i42.tinypic.com/11m5839.jpg

i2Cold
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Re: My New Textures mod

Hmmm. Everything looks... How would I say it? Bland.

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Re: My New Textures mod

Must be a bunch of hours of work here...Well that's cool I always wanted to play on a 2000" era game...
You know, there is also a function to play the game in dev mode, you don't want to make a mod on it, while you're at this ?

Oh and watch out, you're gonna crash on your first picture :o

Oomperial
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Re: My New Textures mod

Dev mod? how?

i2Cold
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Re: My New Textures mod

You're not serious with that texture... right? right?

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Re: My New Textures mod

I2Cold, you asked for a (real) texture how-to tutorial, so here's one:

How to modify a ship's texture :



tools needed :

- BSPripper
- Battlestations Pacific
- A photo editor soft of some sort

How-to :

-In battlestations Pacific, everything is separated into 3 folders of .mpak files in [battlestations pacific\mpak\] :
-Globals, which contains all commons attributes of the game, units stats, gameplay features and interface specificities
-Scenes, which contains all info about the maps of the game.
-Classes, which contains all units of the game.

For unit texture modding, about all what is needed will be in Classes part. By opening the Classes folder, you will quickly see that there are 3 kind of files :
-Class_XX.mpak
-Class_own_XX.mpak
-Class_enemy_XX.mpak
Seems difficult at first approach, but it's easy in fact :
All ground units have a Class_XX.mpak associated containing all info. The number of the XX is the number of the unit. For example Class_59.mpak contains all the info needed for the Yamato-class.
All airplane units have a Class_own_XX.mpak AND a Class_enemy_XX.mpak associated. ( This is because a plane have a different model when you can control it or if you don't have control of the plane.) For example Class_own_150.mpak AND a Class_enemy_150.mpak contains all the info needed for the A6M Zero.

Now that you know that, let's say you want to modify the texture of Takao-class the because it's time for this crappy texture to be teached what's really going on.

Takao class number is 69, so it means that the file associated is Class_69.mpak, find it with BSPRipper, select all the files contained and extract all of this.

Now in your [BSPRipper/extracted files] folder, you should have a class_69 folder. Textures are ALWAYS located in [ExtractedFiles\Class_XX.mpak\models\textures]

You'll see a lot of textures here, this is because all textures for guns, turrets, hatches and the unit itself are reunited here. You can even have the texture of other ships because a part of the ship needs it. It can happen for example for catapults, because catapults don't use a special texture but a part of the ship's texture, and this is why the Takao & Mogami texture I did can look strange on the bridge.
For the Takao itself, the 2 textures needed are takaoshadow.dds and takao_camo_green.dds, if you don't understand yourself how the game use them, well...
- takaoshadow.dds is a black and white texture used to localize shadows.
- takao_camo_green.dds is the color texture of the ship.


Modify all you want to modify on those 2 textures remember to make some saves of the 2 files or the .mpak file.
save.

Now get back in BSPripper, repack the file modified, and get it from [bspripper\NewMPAKs] and replace the one in [battlestations pacific\mpak\Classes]

If you manage to get a crash ingame, you must have removed a file, badly extracted or some dumb thing. I hope you had some save somewhere. If not well I WARNED YOU.

For planes, it's the same stuff except that you'll need to do it for both Class_own_XX.mpak AND a Class_enemy_XX.mpak. Copy and paste the custom texture you made into the other .mpak, repack both and you're done.

One info worth knowing is that you must not relaunch the game after changing a texture so it can work, so (with a good enough computer)you can just have the game in background and modify your stuff step by step.

Oomperial
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Re: My New Textures mod

(Note : I was ironic talking about your screens, I hope too it's a joke topic because it's bad for the moment. I still wait your textures you claimed about when you told mine were something like shit.)

Oomperial
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Re: My New Textures mod

It wasn't a texture mod ae it was a joke all i did was go to my documents > battlestations pacific > options

i played with the options and managed to make it look cartoonish.

i2Cold
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Re: My New Textures mod

Ugh its complicated. I Managed to do everything but look at this.


http://i41.tinypic.com/sdog2u.png


help please.

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Re: My New Textures mod

Help with what ? Yeah you opened the camo texture, carry on...

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Re: My New Textures mod

This is great. I was going to ask how to do textures, but I guess I don't have to now... ag

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Re: My New Textures mod

i changed the speed of renown to 1000 knots.

i2Cold
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Re: My New Textures mod

Hmmm. And how did it go?

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Re: My New Textures mod

it went outside the map in like 1-5 minutes. and all the body of the ship was above water. and almost impossible to turn the ship. i did same for gato but also 80000 toredpes.

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Re: My New Textures mod

I Will post a video.

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Battlestations Shoutbox

Latest Message: 19 minutes ago
  • Runsva : Can someone PLEASE help me i can't install anything on my game it just keeps crashing!!
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
  • Legendary Da : To N_Trainz: So, um... I can't exactly download from Mega for some reason; so could u upload that mod to Moddb? I am sorry for making extra work for you, and I TOTALLY understand if u can't upload it again; so, do as you want; I just wanted to say somehow I couldn't dl the mod (btw, why isn't the PM working?). U don't have to post the link either; I'll find it from the site if u upload it. Thanks whatever u do, and so sorry for the extra wish. :/
  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.
  • Runsva : pls help me fix it i really want to play this mod :D

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