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Modder BSP

Modder BSP

Bonjour,

Je viens ici puisque l'on ecrit français. Voila j'ai BSP sur Mac et je souhaiterais apporter quelques modifs sur les cartes en escarmouche (solo). Par exemple changer les unités disponibles, changer les positions initiales de chaque camp, ajouter un porte avions sur les cartes qui n'en n'ont pas, etc...

Merci pour vos réponses.

Le Clem
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Re: Modder BSP

Bonjour,

Effectivement nous n'avons pas de forum BSP français donc créer un sujet ici est bien la seule solution pour causer de BSP en french...

Alors ce que tu demandes est possible, nous sommes même en train de créer de toutes pièces de nouvelles carte multijoueurs bien plus scénarisées, de plus j'essaye de m'arranger pour que ces cartes soient jouables en solo/coop vs IA mais c'est toujours en travail.
Le vrai problème c'est que je ne connais pas la structure des fichiers/dossiers du jeu sur MAC, pas plus que la possibilité ou non d'utiliser l'outil de base de moddage, BSPRipper, sur la plate-forme MAC...
Si tu pouvais me donner quelques infos ce concernant (Possibilité ou non de faire fonctionner BSPRipper, la structure des dossiers pour Battlestations Pacific...) je pourrais au moins te guider un peu.

A bientôt j'espère sur ce forum ab

Oomperial
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Re: Modder BSP

La société  ayant porté BSP sur Mac a crée un fichier data qui permet de regarder dans les fichiers du jeu. il y a beaucoup de mpak.list . j'ai téléchargé BSPRipper mais il est reconnu comme travaillant sous windows donc pas possible de l'utiliser.

Je crains que ce soit ardu pour modifier sur MAC... ak

Le Clem
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Re: Modder BSP

Ah merdre ao

BSP ripper est le programme qui permet de modifier les .mpak, les fichiers/dossiers de code du jeu, si tu peux pas les modifier ainsi je sais pas ce que tu peux faire...

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Re: Modder BSP

Merci pour ton aide quand même.  je vais continuer a jeter un coup d'oeil dans les fichiers pour voir ce qu'il est possible de faire. Bon courage pour ton projet de modification.

br

Le Clem
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Re: Modder BSP

Si il est difficile de modifier bsm midway je pense que je vais me tourner sur bsm pacifique dont la démo tourne à merveille sur mon ordi.

SANDRELA

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Re: Modder BSP

Reply Sandrela: Oui, cela peut être vrai à propos de BSM. Mais ensemble, nous pouvons faire l'impossible! ab ad

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Re: Modder BSP

Répondre Sandrela: Oui, cela peut être vrai à propos de BSM. Mais ensemble, nous pouvons faire l'impossible! ab ad

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Re: Modder BSP

Répondre Sandrela: Oui, cela peut être vrai à propos de BSM. Mais ensemble, nous pouvons faire l'impossible!

SANDRELA

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Re: Modder BSP

sandrela, Ceci est votre premier et dernier avertissement. Veuillez ne pas ajouter des liens de spam à vos questions. Je vais vous interdire si cela se produit à nouveau.

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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