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Pls new to modding BSP. How to add torpedos to battleships???.....

Pls new to modding BSP. How to add torpedos to battleships???.....

Hello there Fellow players. I am so new to modding BSP. just wish to know how to add torpedos to Battleships or add additional turrets/cannons to the battleships. Pls i just want to edit it for fun and really enjoying blow stuff up lol....sorry really anxious to know how to.....

Sole3364
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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Ask Oomperial. For all I know, Oomperial is the only one who knows how to do that. However, changing the already existing turrets is a lot simpler. For example, get to the info on a, lets say a Fuso. Look through the coding until you get to a thing saying "Turret 25", which is the Fuso's main turret. You see, each turret has a number assigned to it. Like the fletchers main turret is turret 15. However, I haven't done anything with pacific, but I believe the coding is the same. Anyway, i hope this helps.

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Adm2805 wrote:

For all I know, Oomperial is the only one who knows how to do that.

Yeah right and I didn't add torpedoes to the Atlanta in BSP or made the Advanced Sumner or Porter class

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

thanks adm2805. ill try that hope ill figure it out. but really appreciate for the help. good day friend.....

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Well modify existing slots is indeed easy but adding slots requires some HEX editing.

Axis, my friend, I think what Adm2806 wanted to say is that adding slots by HEX modification isn't something lots of people can do, even if I would like to (because it is boring to do). I dunno if you know how to do it yourself but I don't feel like he wanted to disrespect your work.

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

lol i also want  to know how to change turrets on ships

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Oomperial wrote:

Adm2806

Adm2805bu

I'm not angry bf, its just funny how you end up messing up my name ap

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Your name has lots of number I can't remember, deal with it :p

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

lol thats funny ag

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

Adm2805 wrote:

Oomperial wrote:

Adm2806

Adm2805bu

I'm not angry bf, its just funny how you end up messing up my name ap

Guess who has a headache now..... muhahahaha bj

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Re: Pls new to modding BSP. How to add torpedos to battleships???.....

topic was for changing ship types

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Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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