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Iwo Jima Map

Iwo Jima Map

Ok. Guys, I've come with a plan to make a map for BSM... A big one.
I know we already have 2 packs, and our community must be about 200 people big,
or something like that. Also, we're in 2013, so everything in this game shouts
"DEAD", but we still play in GameRanger and some other services, so maybe it's
worth the effort.
I know how to mod, but for the size and complexity of this map, I'd need help.
Ready? Ok.

Iwo Jima.

I know IJ was mainly a land battle, but extensive air battles for the air superiority
and shelling before the attack occured. Also, after a lot of research I know exactly which task forces
and which ships were in the battle... So here we go.

I think the entire battle could go in two steps: the shelling and the landing.
The US would have the four task groups, the seven battleships and the lot of carriers,
cruisers and destroyers they really had. Now, that's a LOT of ships, and a lot of planes,
so against it the IJN will be equipped with many planes. I mean, a fucking SHITLOAD of planes.
IJ had 7 airstrips, so these airstrips can have 4 hangars each, and each player controls 4
hangars (two in each airstrip).
Also, a lot of shipyards.
In addition to that, the island's beaches will be full of heavy fortresses (MANY HEAVY fortresses, in many levels,
with huge guns and long range) and absolutely covered by AA guns. Those defences must be extremely extensive
and powerful, since they are the only thing against the landing boats and shelling battleships.

The US must destroy those defences before sending the boats, or they'll be sunken. The air supperiority
is absolutely japanese, to keep balance (even if we have to give only 2 squads for each carrier or something
like that) so the battleships will be in a rush to do the shelling before the torpedoes
overcome their air defences.


You guys got the idea. Now here comes the problems.

1-Is it posible to work with transports and LSTs in MP? Not sure about the LSTs.

2-Is it possible to work with LCVPs in MP? Most important part. How does it work? If the
transports can't spawn LCVPs, they can be spawned near the transports, giving some
of the possible realism.

3-How is the transport/landing thingy made in MP?

4-The team balance will be a real problem. The task forces were truly huge, so the japanese
airpower must be BIG, and the coastal guns, strong.

5-Would it be possible to simulate land advances? Maybe programmed (or controlable) props (even though
I don't thing controllable would be possible), represdenting the USMC? I've seen some of them in the second
campaign mission, and they were destroyable. I know props can fight back, but if we can do props fight props,
we can program a true land battle, with the random factor (crew experiences) and american superiority to ensure
the victory (as long as they can LAND and PROTECT the marines!)

6-People. Lots of it. People to help me with it and people to play it!
I need help with the heightmaps, scripts, unit placement, whatever you can think of.
Together we could make a map Eidos would be jealous of ag




ADDITIONAL MATERIAL

--Iwo Jima US Forces--

Task Group 58.1, Rear Admiral Joseph J. Clark

Carriers:
Hornet (Essex Class)
Wasp (Essex Class)
Bennington (Essex Class)
Belleau Wood  (Independence Class)

Battleships:
Massachusetts (South Dakota Class)
Indiana (Indiana Class)

Cruisers:
Vincennes (Cleveland Class)
Miami (Cleveland Class)
San Juan  (Atlanta Class)

15 destroyers


Task Group 58.2, Rear Admiral Ralph E. Davison

Carriers:
Lexington
Hancock
San Jacinto (Independence Class)

Battleships:
Wisconsin
Missouri 

Cruisers:
San Francisco
Boston 

19 destroyers
 

Task Group 58.3, Rear Admiral Frederick C. Sherman

Carriers:
Essex (Essex Class)
Bunker Hill
Cowpens (Independence Class)

Battleships:
South Dakota
New Jersey 

Cruisers:
Alaska
Indianapolis
Pasadena
Wilkes-Barre
Astoria 

14 destroyers
 

Task Group 58.4, Rear Admiral Arthur W. Radford

Carriers:
Yorktown
Randolph
Langley (Independence Class)
Cabot  (Independence Class)

Battleships:
Washington
North Carolina 

Cruisers:
Santa Fe
Biloxi
San Diego 

17 destroyers 

Peacemaker2627
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Re: Iwo Jima Map

It is not a bad concept at all. For my mod I already made the MP map Iwo Jima
http://battlestations.eu/components/com_agora/img/members/644/mini_emily-attack.jpg
http://battlestations.eu/components/com_agora/img/members/644/mini_iwo.jpg
http://battlestations.eu/components/com_agora/img/members/644/mini_iwo2.jpg
http://battlestations.eu/components/com_agora/img/members/644/mini_iwo3.jpg
http://battlestations.eu/components/com_agora/img/members/644/mini_iwo4.jpg

Basically the US fleet has a few BB, DD, CA and CL with the support of four CVE launching Corsairs. The Japanese have the airfields, shipyards and very heavy land based artillery. The Japanese must destroy the Battleships while the US has to destroy all Iwo's land based defenses (heavy flak guns as well as 16" land based batteries)

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Re: Iwo Jima Map

That looks great! Suribachi mount too. But, to be honest I've never heard of your mod. How's the progress? What's it about?

Peacemaker2627
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Re: Iwo Jima Map

Well it's been in development for just over 2 years now. You can find all related details on this topic: http://battlestations.freeforums.org/bs … sp-t3.html

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Re: Iwo Jima Map

awesome ag

If You want to help Our team to be good then join us!

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Latest Message: 2 weeks, 2 days ago
  • N_Trainz : No it was created by multiple authors from around the world. I just made it so its actually a mod instead of a complete game that's about 7GB in size. The readme file that is displayed can give you more info about the mod
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  • Legendary Da : I don't know how many times I said that, but thank you so much for your work. Considering how much time making an installer, making it work and uploading it to different servers, I thank you again for the effort you put in this. :D
  • N_Trainz : Legendary Da: Here it is, installers works this time and Moddb won't accept it as they say its too large to upload, so its on my Google Drive and here is the link, hope you enjoy it «link»
  • Legendary Da : I had guessed it was about the wrong area, though I still wondered why it had been removed. Thanks for taking your time to make something better for the community. Take as much time as you require, though; life still comes first.
  • N_Trainz : Actually it was removed by me for 2 reasons; 1. was it was uploaded in the wrong area and 2. the installer didn't autp - detect the disk version, only the Steam version (since that is what I have). Going to remake it so if you won't mind a but longer wat that'll be appreciated
  • Legendary Da : Thanks soo much for the mod, I couldn't access to the Internet lately so I couldn't write a reply. Btw, the mod is removed from ModDB, is it taken down, or you removed it yourself? Either way, thanks for the awesome work (at least for providing it) :D
  • N_Trainz : What game and mod are you dealing with?
  • Runsva : Can someone PLEASE help me i can't install anything on my game it just keeps crashing!!
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
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  • Runsva : That is on the zyy modding pack v1.0.3 forum.

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