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Doubt about the mod: BSmodHQ v3.0

Doubt about the mod: BSmodHQ v3.0

To see the list of changes I noticed the battleship Yamato with 1945 settings. Well, maybe I'm wrong but according to the changelog photo of axis that is not.

Sorting you can doubt.

If I am correct the true configutacion would be to this video:
https://www.youtube.com/watch?v=av0DzYScuco

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Seaman
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Re: Doubt about the mod: BSmodHQ v3.0

The answer is simple. If it was a 100% realistic configuration combined with the game's built in auto aim the ship would simply be untouchable by air attacks no matter how many hundreds or thousands of airplanes you threw at it.
Another simple example is all the other ships in the game. Take the Lexington for example. It does not even have 10% of the AA guns in the game than it had in WW2. It's just a balancing thing.
The 1945 Yamato in 3.0 does indeed have a lot more AA than the stock Yamato, but it is scaled back to keep the game fair, else you would have a godly unit which will be fun for the one side but totally unfair to the other side.
I hope this clarifies things a bit more.

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Re: Doubt about the mod: BSmodHQ v3.0

Thanks Axis, Well if you say it's unfair but that the American battleships are not?

Another thing, I for example I bought the original game a few days ago and the dlc munstang unit pack. Well where I'm going is that I preferred you had tucked almost more vessels (eg montana class and a-150 class) for people who can not buy it instead of more fighters, but the rest of the mod is fine.

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Re: Doubt about the mod: BSmodHQ v3.0

I hear your point and it's a totaly valid point but that has to wait for the next mod.

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Re: Doubt about the mod: BSmodHQ v3.0

You're telling me you will see version 4 ....

They do not look bad but waiting over 1 year .....

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Re: Doubt about the mod: BSmodHQ v3.0

I think the "update" part of modding is done and with the AWP being released alongside 3.0 the next mod will in all probability be a new map/unit pack

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Re: Doubt about the mod: BSmodHQ v3.0

You say to be launched by the mod or after, what suministrarias you or where?
Ok. another thing about that "do" more and more armored units like eg. those who sink into the first Japanese mission or talk.

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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