Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

A new map pack

A new map pack

It has come to my attention that our modding team has been (at least partly) broken up. If the game's multiplayer is to remain fresh and appealing then we need another map pack, with new units, new maps, and new battles. Anyone who would be interested in helping to make a map pack can post here. I know how to modify individual maps (adding units, islands, changing the time, etc) however I do not posses the knowledge to add new units, islands or buildings (to the game itself, I know how to add to a map) also, my placing of bases is quite unreliable. I may or may not be able to do the objectives, as i have not yet experimented with those, but i am fairly confident i know how to add and fine tune them.

We NEED at least 1 modeler, 1 person capable of adding new units/islands/buildings, 1 objective adder, and someone with good knowledge of modifying individual maps (I am experienced, but not enough to be able to set up a map completely on my own).

Anyone wishing to help out or object should post here. Also, if it turns out that the modding team ARE working on new content still, then that's great.

Paulsface269, Novice Modder.

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Re: A new map pack

I have modified version of the original multiplayer map "Islands of Solomon" (new name is "Battle of the Solomon Islands II", map ID = 40)         - Change log:
"Yorktown" renamed "Hornet"
Added 1 BB and 1 Cruiser (US: DeRuyter. Japanese: Mogami) to each side, which are primary objectives. Old objectives are still in game.
Changed Shipyard units:
Allied Shipyard 1 can now launch 2 CAs (Northampton class) and 20 destroyers (Fletcher class). (Each has individual, historically accurate name).
Allied Shipyard 2 can now launch 20 Elco PT Boats.
Japanese Shipyard 1 can now launch 2 CAs (Tone class) and 20 destroyers (Fubuki class). (Each has individual, historically accurate name).
Japanese Shipyard 2 can now launch 20 Japanese PT Boats.

All names for ships do exist, they were not made up. PT names are all simply "Elco PT Boat" (US) or "Gyoraitei" (Japanese).

Please comment and say whether you think this map will be any fun or just a ruined copy of an existing map. Any and all opinions/views welcome.

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Re: A new map pack

Can you send me this mod ?

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Re: A new map pack

Here are the files, they must be placed into C:/Program Files (x86)/Battlestations Midway/mpak. Be sure not to place the folder inside the mpak folder or the game will crash. You MUST install Midway Modders Mappack 1 and 2 BEFORE installing this mod or the game will crash. I recommend you backup your game before you install this mod. DO NOT try to open the briefing when in-game or the game will crash! I have not managed to get it working yet. Please do not claim this map as your own, as everyone who sees this will know you are lying and I will not be pleased. Here is a link to the required files:

https://docs.google.com/file/d/0Bzhz--P … p6ZHM/edit

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Re: A new map pack

Map 1 - "Battle of the Solomon Islands II" is now downloadable! (for Battlestations Midway). Please comment and leave your opinions/suggestions for updates here! Sorry, the map is nothing special, but I was the only one working on it which left only my limited creativity. I hope to work on more maps soon, they will be posted here when they are complete (if I think it to be worthwhile making them).

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Re: A new map pack

If you ever need map ideas... I have some leftover ones lying around the forum here and there.

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Re: A new map pack

Cool, that would be great! Soon I will be able to add new units to the game, but I need someone to do the 3D modelling as I am not great...

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Re: A new map pack

Look here for an overview of all the maps we've been working on ab
Don't let the big list scare you off, there are some great ideas in there ab

Xfire: thyske
Skype: M0n3yBE
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Battlestations: Midway (PC) : M0n3yBE
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Re: A new map pack

Wow, thanks M0n3y! ab I would love to work on at least some of these. I would appreciate help from anyone, whether it be to make units, models or maps. A team would be great, my time to work on a map pack is limited (becoming even more limited) but I will try to make some maps for us. Also, if anyone has made a map that they would like included they can email me the map. Private Message me for email address. Any suggestions on a first project?

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Re: A new map pack

Paulsface269, if I may suggest, why not start with either my Tulagi multiplayer or Savo Island?  There's plenty of reference stuff to go on for those and the ideas are pretty developed

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Re: A new map pack

Cool, good idea! New units in those, I would need someone to email me the new units. I do have the unit adding software (lightwave and mmod converter) but cannot create a new ship from scratch in ligtwave, just too complex for me at the moment. Tulagi, I will begin working on when I have time. I will begin work on Savo Island when I have the new ships. By the way, some great map ideas Triviaman. ab

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Re: A new map pack

Ok, I have begun to work on "Invasion of Tulagi". So far the map is proving... difficult, but I will continue to work on it until it is playable, then perfect it (I used the word 'perfect' VERY broadly there). Update: Ok, most units are in the map (positioning still needs work) and the island now  has all but the shipyard and airfield (which I will begin working on soon - need to assign them to players and choose their stocks).

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Re: A new map pack

Wait, are you talking about my Tulagi map?

If you check the forum page on thread about the map, you'll see that the shipyard and airfield compositions are already listed.

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Re: A new map pack

Reply Triviaman and Paulsface269: These are only BSM map sugestions. That is all. I know that some maps were thought of and planned way before mine. Naturally, they will get first priority. (smile) These are my frictional maps' ideas. I have had for years. There are three: the Battle for the Suez Canal, the Rising Sun - the US attack on Japan's Kurita center force, and the Defense of Singapore. I am in the mood for map ideas because I have just finished a new historical background for a possible  upcoming map for BSP. So, I am hyper right now - hahahahahah!! That is all. With a vision to share always, Bushidocode.

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Re: A new map pack

Triviaman wrote:

Wait, are you talking about my Tulagi map?

If you check the forum page on thread about the map, you'll see that the shipyard and airfield compositions are already listed.

Yeah, but for some reason the game crashes when I load up the map when all the units are in (positions for shipyard and airfield are correct (copied from AMission8)). I am yet to figure out the cause, i'll keep you posted on progress.

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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