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Concerning BSmodHQ v.3.0..

Concerning BSmodHQ v.3.0..

First off, I would like to thank the authors of the mod (sir Oomperial, Axis_Crusher, etc..) for the nice mod..
Anyway, on to my point.. I'm kinda having problems with the new Yamato of the mod. It's not really that big of a problem, but its becoming quite bothersome at times. Thing is, when I go into anti-aircraft mode (1), the 18-inchers are still active and can still shoot! And whenever I need to concentrate on the 18-inchers and immediately switch from the aa's to it, I always find myself waiting for them to reload. I tried editing vehicleclasses.lua, deviceclasses.lua, and other stuff with Notepad++ and attempted to make it behave just like the other battleships (after a lot of trial and error with BSPripper..) but I constantly fail since I'm still new to modding the game..  bh
So.. I humbly ask the private modding gods: What do I exactly need to do to disable the 18-inch guns when I'm on mode 1/anti-aircraft mode in the Yamato 1945 of the BSmodHQ 3.0.?  bh

Abhorrent
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Re: Concerning BSmodHQ v.3.0..

I'm still looking for the difference between the normal yamato and the new yamato in the scripts--- this is so confusing. I'm kinda lost..

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Re: Concerning BSmodHQ v.3.0..

The point of the 18inch guns doing that is there using their anti air shells like in real life. Now as for changing that I myself dont know as I have never touched the BSmodHQ for modding myself (even though i have it installed). Unless someone knows how I suggest just staying in the Artillery mode as the AI AA do pretty good themselves

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Re: Concerning BSmodHQ v.3.0..

I see, sir. But I really prefer the 18-inchers to act separately from the aa's, sir, just like the other battleships. So, yes.. If anyone can suggest what I should do to change it, It'd really be appreciated.
Anyway, thanks for the reply, sir.

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Re: Concerning BSmodHQ v.3.0..

I've made that mod myself and I think I can help you, I will look into it. Can you find the 18 inch guns in deviceclasses.lua and post the code?

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Re: Concerning BSmodHQ v.3.0..

Greetings, sir commander1234. Wow, thank you for the nice mod, sir. I'll post the whole 'bracket' (if that's what its called) where the 18-inch guns of Yamato 1945 are in my deviceclasses.lua , sir. Thank you for the reply.


EDIT: Sir, I FINALLY got it! bo I changed the ["Function"] = "LIGHTARTILLERYFLAK", with HEAVYARTILLERY, sir, just like the default Yamato. Thank you so much for letting me realize, sir commander1234! Thank you for trying to help,  sir bushidocode, and for the suggestion, sir Shazer!  bu
Good day to everyone.


{
        ["AddsSpeed"] = false,
        ["AimFeedback"] = false,
        ["ArmorIndexes"] =
        {
            [1] = 170,
        },
        ["Armour"] = 140,
        ["BarrelRecoil"] =
        {
            ["BackSpeedFact"] = 0.9,
            ["BackSpeedStart"] = -0.2,
            ["DistMax"] = -1.5,
            ["FrontSpeedStart"] = 0.01,
        },
        ["Bullet"] =
        {
            [1] =
            {
                ["Ammo"] = 9999,
                ["BarrelDelayTime"] = 0.6,
                ["Bullet"] = 23,
                ["FireEfx"] = 8,
                ["FireRumble"] = 4,
                ["PlayerCameraShake"] = 0.21,
                ["ReloadTime"] = 15,
                ["Throw"] = 0.020944,
                ["TracerRatio"] = 1,
            },
            [2] =
            {
                ["Ammo"] = 9999,
                ["BarrelDelayTime"] = 0,
                ["Bullet"] = 500,
                ["FireEfx"] = 8,
                ["FireRumble"] = 4,
                ["ReloadTime"] = 15,
                ["Throw"] = 0.020944,
                ["TracerRatio"] = 1,
            },
        },
        ["Comment"] = "Yamato 18'' 3X",
        ["Damage"] =
        {
            ["Sections"] =
            {
                [1] =
                {
                    ["HPBlack"] = 100,
                    ["Index"] = 0,
                    ["MshCategory"] = "body",
                },
            },
        },
        ["ExplosionEfx"] = 20,
        ["Function"] = "LIGHTARTILLERYFLAK",
        ["HorzRotSpeed"] = 0.5,
        ["HP"] = 500,
        ["Mesh"] = "models/devices/japan/yamato_turret.MMOD",
        ["Name"] = "Yamato 1945 turret",
        ["SlowRotLimit"] = 1,
        ["Type"] = "Single_Turning_Gun",
        ["VertRotSpeed"] = 0.2,
    },

Edited By: Abhorrent
21-Jan-14 14:10:21

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Re: Concerning BSmodHQ v.3.0..

That's what I thought it was.

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Re: Concerning BSmodHQ v.3.0..

Wow, I'm impressed at you guys for figuring it out by your self. Not a lot of people have an idea where to start or what to look for. You got a solid shot at modding.

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Re: Concerning BSmodHQ v.3.0..

Nah, its just text-editing, sir, and not actual unit creation just like the other 'private modding gods' are doing.. (I really want to create my own Yamato 1945 model for my BS:P  ak )
I've modded my previous games, sir, almost the same way (GTA San Andreas, Star Wars: Empire are War/Forces of Corruption, etc), with a lot of re-reading and edting through big walls of texts, and stuff. Trial and error. But those are just the little things..

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Re: Concerning BSmodHQ v.3.0..

At least you got the head to figure it out. A true modder/programmer can take a look at a massive set of code and successfully modify it and add code. This is what 99% of BSP modding is about. Even those darn .mmods are mostly code (well in terms of modifying a model, but this was never my strong point)

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Re: Concerning BSmodHQ v.3.0..

Find below the link to the patch that will stop the map crashes on Java, Ten-Go, Sibuyan Sea and Air Battle

http://www.moddb.com/downloads/bsmodhq- … sp-patch-1

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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