Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Concerning BSmodHQ v.3.0..

Concerning BSmodHQ v.3.0..

First off, I would like to thank the authors of the mod (sir Oomperial, Axis_Crusher, etc..) for the nice mod..
Anyway, on to my point.. I'm kinda having problems with the new Yamato of the mod. It's not really that big of a problem, but its becoming quite bothersome at times. Thing is, when I go into anti-aircraft mode (1), the 18-inchers are still active and can still shoot! And whenever I need to concentrate on the 18-inchers and immediately switch from the aa's to it, I always find myself waiting for them to reload. I tried editing vehicleclasses.lua, deviceclasses.lua, and other stuff with Notepad++ and attempted to make it behave just like the other battleships (after a lot of trial and error with BSPripper..) but I constantly fail since I'm still new to modding the game..  bh
So.. I humbly ask the private modding gods: What do I exactly need to do to disable the 18-inch guns when I'm on mode 1/anti-aircraft mode in the Yamato 1945 of the BSmodHQ 3.0.?  bh

Abhorrent
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Re: Concerning BSmodHQ v.3.0..

I'm still looking for the difference between the normal yamato and the new yamato in the scripts--- this is so confusing. I'm kinda lost..

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Re: Concerning BSmodHQ v.3.0..

The point of the 18inch guns doing that is there using their anti air shells like in real life. Now as for changing that I myself dont know as I have never touched the BSmodHQ for modding myself (even though i have it installed). Unless someone knows how I suggest just staying in the Artillery mode as the AI AA do pretty good themselves

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Re: Concerning BSmodHQ v.3.0..

I see, sir. But I really prefer the 18-inchers to act separately from the aa's, sir, just like the other battleships. So, yes.. If anyone can suggest what I should do to change it, It'd really be appreciated.
Anyway, thanks for the reply, sir.

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Re: Concerning BSmodHQ v.3.0..

I've made that mod myself and I think I can help you, I will look into it. Can you find the 18 inch guns in deviceclasses.lua and post the code?

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Re: Concerning BSmodHQ v.3.0..

Greetings, sir commander1234. Wow, thank you for the nice mod, sir. I'll post the whole 'bracket' (if that's what its called) where the 18-inch guns of Yamato 1945 are in my deviceclasses.lua , sir. Thank you for the reply.


EDIT: Sir, I FINALLY got it! bo I changed the ["Function"] = "LIGHTARTILLERYFLAK", with HEAVYARTILLERY, sir, just like the default Yamato. Thank you so much for letting me realize, sir commander1234! Thank you for trying to help,  sir bushidocode, and for the suggestion, sir Shazer!  bu
Good day to everyone.


{
        ["AddsSpeed"] = false,
        ["AimFeedback"] = false,
        ["ArmorIndexes"] =
        {
            [1] = 170,
        },
        ["Armour"] = 140,
        ["BarrelRecoil"] =
        {
            ["BackSpeedFact"] = 0.9,
            ["BackSpeedStart"] = -0.2,
            ["DistMax"] = -1.5,
            ["FrontSpeedStart"] = 0.01,
        },
        ["Bullet"] =
        {
            [1] =
            {
                ["Ammo"] = 9999,
                ["BarrelDelayTime"] = 0.6,
                ["Bullet"] = 23,
                ["FireEfx"] = 8,
                ["FireRumble"] = 4,
                ["PlayerCameraShake"] = 0.21,
                ["ReloadTime"] = 15,
                ["Throw"] = 0.020944,
                ["TracerRatio"] = 1,
            },
            [2] =
            {
                ["Ammo"] = 9999,
                ["BarrelDelayTime"] = 0,
                ["Bullet"] = 500,
                ["FireEfx"] = 8,
                ["FireRumble"] = 4,
                ["ReloadTime"] = 15,
                ["Throw"] = 0.020944,
                ["TracerRatio"] = 1,
            },
        },
        ["Comment"] = "Yamato 18'' 3X",
        ["Damage"] =
        {
            ["Sections"] =
            {
                [1] =
                {
                    ["HPBlack"] = 100,
                    ["Index"] = 0,
                    ["MshCategory"] = "body",
                },
            },
        },
        ["ExplosionEfx"] = 20,
        ["Function"] = "LIGHTARTILLERYFLAK",
        ["HorzRotSpeed"] = 0.5,
        ["HP"] = 500,
        ["Mesh"] = "models/devices/japan/yamato_turret.MMOD",
        ["Name"] = "Yamato 1945 turret",
        ["SlowRotLimit"] = 1,
        ["Type"] = "Single_Turning_Gun",
        ["VertRotSpeed"] = 0.2,
    },

Edited By: Abhorrent
21-Jan-14 14:10:21

Abhorrent
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Re: Concerning BSmodHQ v.3.0..

That's what I thought it was.

commander1234
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Re: Concerning BSmodHQ v.3.0..

Wow, I'm impressed at you guys for figuring it out by your self. Not a lot of people have an idea where to start or what to look for. You got a solid shot at modding.

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Re: Concerning BSmodHQ v.3.0..

Nah, its just text-editing, sir, and not actual unit creation just like the other 'private modding gods' are doing.. (I really want to create my own Yamato 1945 model for my BS:P  ak )
I've modded my previous games, sir, almost the same way (GTA San Andreas, Star Wars: Empire are War/Forces of Corruption, etc), with a lot of re-reading and edting through big walls of texts, and stuff. Trial and error. But those are just the little things..

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Re: Concerning BSmodHQ v.3.0..

At least you got the head to figure it out. A true modder/programmer can take a look at a massive set of code and successfully modify it and add code. This is what 99% of BSP modding is about. Even those darn .mmods are mostly code (well in terms of modifying a model, but this was never my strong point)

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Re: Concerning BSmodHQ v.3.0..

Find below the link to the patch that will stop the map crashes on Java, Ten-Go, Sibuyan Sea and Air Battle

http://www.moddb.com/downloads/bsmodhq- … sp-patch-1

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Latest Message: 1 week, 6 days ago
  • N_Trainz : No it was created by multiple authors from around the world. I just made it so its actually a mod instead of a complete game that's about 7GB in size. The readme file that is displayed can give you more info about the mod
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  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
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  • Runsva : That is on the zyy modding pack v1.0.3 forum.

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