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The DLC's

The DLC's

From what i hear WLMP (Windows Live Market Place) was shut down so their is no way to buy the BSP DLC's anymore so any and all that currently have all or one of the DLC's can you please post the files in this topic. I dont belive this is fraud because with them not selling it anymore their telling us they dont want our money anymore.

Now i seem to remember a while back we had a problem with a License file so maybee we could just get the Mpak files that came with the DLC's, IE (install the DLC to an empty folder then put the mpak files in another folder and upload.)

Thanks to all, and please dont call me stupid about this issue

ParanaPoison11
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Re: The DLC's

We cant as the "properties" for each unit is hidden and has to be made from scratch. sure we can post the mpaks for the units but it doesnt contain the code needed for them to work

Shazer
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Re: The DLC's

so we find the properties :O or is it hidden behind an actual security measure

ParanaPoison11
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Re: The DLC's

its inside the mpkg file which no one knows how to open

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Re: The DLC's

Or just do it as we do it.... painfully recreate the properties for each unit manually.

Axis_Crusher
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Re: The DLC's

I just don't get that if Microsoft doesn't care for us any longer why should we have to suffer, they could just release a free version of the dlc's. I'm going to look for a software that can open Mpkg files

ParanaPoison11
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Re: The DLC's

I have good news and bad news

Good news is that i have BSP ripped all the Mustang Unit Pact vehicles and ships down to their seprate class folders, and i have the models and the sounds and all that.

bad news is that i dont know if i can use them now because i havent found a properties file or something along the lines of that, and i dont know if they are still protected by the mpkg file, which i havent found a software that can open it

ParanaPoison11
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Re: The DLC's

copy the vehicles and ships class files into /mpaks/class/ in the BSP directory.

and see if it works.

i2Cold
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Re: The DLC's

will do i have to repacki them though into mpak's and i have to edit the main menu gui right?

ParanaPoison11
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Re: The DLC's

show me a picture of the files you got.

i2Cold
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Re: The DLC's

There is a button in bsp ripper to unpack mpkg but it is greyed out and unusable ac

commander1234
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Re: The DLC's

Hetre are those files, they are the model's sound, & texture files, so all we need to do is to create a new properties file for them, IE we need to do what Axis crusher did when he created the Yamato 1945

http://www.mediafire.com/download/76jn2 … olders.rar

oh and their are the packed Mpak class files in their that i packed, and the Original freshly unpacked folders from the DLC files itself that i unpacked and that can now be used to put together the units

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Re: The DLC's

I know this Question is Stupid, But Is the DLC already Fixed and Available Guys?

Tykez269
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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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