Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

How Can I open mmod on 3ds Max or Rhinoceros 4.0?

How Can I open mmod on 3ds Max or Rhinoceros 4.0?

http://battlestations.eu/components/com_agora/img/members/13691/mini_Screen.jpg

Hello. I extracted BSF data to modify 3d files.

I think 'mmod' looks like 3d model. However, it doesn't open on 3dmax, GMax, Rhinoceros. How can I open mmod file?

phdzz
Seaman
Activity Points: 16
ranks
useravatar
Offline
1 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

Greetings.
Here's what sir Oomperial provided:
http://www.4shared.com/zip/7vAa_gCTce/Modding_mmod.html
Though I think the MS Word tutorial's still incomplete, but I believe the tools are all in there already... probably.
Use LightWave3D 9.0. Yes, 9.0. Look here at sir ted2012's post about download links for 32- and 64-bit editions:
http://www.battlestations.eu/index.php/ … ic?id=1380
Yes, the .mmod contains the .obj files for the model itself (as mentioned by sir Oomperial in the tutorial); if you use the mmod2obj file there it would extract those files off the .mmod and you'll see. Test it for yourself,  just put the .mmod file to the same folder as the application-- it's at least how I do it, I probably am missing something though. So, yeah, that and stuff about the tutorial provided is what I just know so far. Some others might have known more already.
Check them out.
Good day, sir.

Abhorrent
Warrant Officer
Activity Points: 270
ranks
useravatar
Offline
38 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

Member Forum sir Oomperial provided a link to download including file converters mmod extension that can be converted into an extension obj. Obj extension can be opened in many 3D editors. I think we should be grateful to him for that!

Horovcev
Guest
useravatar
Offline
Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

how do i install the mmod converter exactly?

Blitzkrieg
Lieutenant
Activity Points: 865
ranks
useravatar
Offline
157 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

btw
http://agora.org.pl/2010/eidos_071005.zip
this link doesn't work in india apparently

Blitzkrieg
Lieutenant
Activity Points: 865
ranks
useravatar
Offline
157 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

it says
Not Found

The requested URL /2010/eidos_071005.zip was not found on this server.

Blitzkrieg
Lieutenant
Activity Points: 865
ranks
useravatar
Offline
157 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

somebody repost in mediafire,mega,hotfile,etc.

Blitzkrieg
Lieutenant
Activity Points: 865
ranks
useravatar
Offline
157 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

Hi, please refrain from making multiple posts consecutively. It unnecessarily fills up the forums.

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

https://drive.google.com/open?id=0B2XqQ … 3FBa042d0U

In that u will find the eidos upload along with all of Oomperials files for converting mmod to obj and txm

marauder2k9
Ensign
Activity Points: 393
ranks
useravatar
Offline
73 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

Try Oomperial's tools on bsp mmods, it spews out a million objs and all of them are broken.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: How Can I open mmod on 3ds Max or Rhinoceros 4.0?

i wouldnt mind getting a look at his source code for converting mmod to obj join it with the mmod_loader and see what happens

marauder2k9
Ensign
Activity Points: 393
ranks
useravatar
Offline
73 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1688
Total Polls:
69
Total Posts:
23035
Posts this week:
1
User Info:
 
Total Users:
19857
Newest User:
Anthonyboite
Members Online:
1
Guests Online:
685

Online: 
lisa4834

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online

Birthdays

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016

Mad.fin.69 Send PM
birthday will Thursday, 15 December 2016

Szlachcico Send PM
birthday will Thursday, 15 December 2016