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Rejoice! I may have found something that will help us crack the BSP!

Rejoice! I may have found something that will help us crack the BSP!

SurgeonSasha
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Re: Rejoice! I may have found something that will help us crack the BSP!

bw

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Re: Rejoice! I may have found something that will help us crack the BSP!

Good work! As I understand it the file structure mmod.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

Sir SurgeonSasha, um.. ah  I know others might have understood that text well, but on my part, honestly, I still fail to do so. bh  I'm sorry, sir, I really am not so sure of what I'm seeing on it. bu  So, if you may, sir, please help me understand and appreciate it better. Enlighten this mere mortal, please, sir. bh
Good day, sir.

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Re: Rejoice! I may have found something that will help us crack the BSP!

Эта программа (код) может быть использована при создании (упаковки) файла MMOD для  BSP! Буду благодарен вам SurgeonSasha если вы укажете адрес (файл BSP?) где вам удалось обнаружить эту программу (код).
I apologize for my English.
This program (code) can be used to create (package) file MMOD for BSP! I will be grateful to you if you specify SurgeonSasha address (file BSP?) Where did you find this program (code).

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

I see. Then what Oomperial instructed on his tutorial on creating .mmod with LightWave3D 9.0 is really just for BS:M, is it not? I made an .mmod file the way he said on his tutorial already, so will this be different? Maybe, like, easier or something for BS:P?  bw

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Re: Rejoice! I may have found something that will help us crack the BSP!

I think because of this mmod-loader.cpp can be converted file MMOD for BS:M in file MMOD for BS:P without changing the 3D model.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

For example, opened two MMOD file с with the same name for BS:M and MMOD for BS:P in a text editor there names parts 3d models will be  for BS:M "ship.mvfm" and "pssn4nubn4ussn2ussn2.mvfm" for BS:P respectively.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

Now open the model of USS Brooklin for BS:P there  names parts 3d model "ship.mvfm" as BS:M does it mean that it was exported using tools for BS:M! and then converted into a model for BS:P!
Thus the program (code) which found SurgeonSasha can be useful when converting models created with tools BS: M into a model for BS: P. Unfortunately I do not have enough knowledge in programming for the implementation of this. But if you refer to the author DGDXDGD of the model USS Brooklin for BS: P then I think he can help you. After all, he did it!

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Re: Rejoice! I may have found something that will help us crack the BSP!

so does this mean that it will easier to add in ship models?

Neighbor Kid
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Re: Rejoice! I may have found something that will help us crack the BSP!

This will help to convert the model created with tools for BS: M (file .mmod with LightWave3D 9.0) in model for BS: P.

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Re: Rejoice! I may have found something that will help us crack the BSP!

I see. Thank you for trying to explain it in simpler terms, sir Surgeo--- I mean, sir Horovcev... ab
So, this just means we are in need of a capable programmer. Shall we post something like asking for anyone who knows how to use Visual C + + to join... even for just a bit?  bw
Good day, sir.

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Re: Rejoice! I may have found something that will help us crack the BSP!

We need help in this! Because there is a tools for creating  .mmod file for BS: M i think it is quite possible to write a program to convert the .mmod file of BS: M for BS: P. Perhaps we must first the .mmod file of convert the .txm format.

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Latest Message: 1 day, 20 hours ago
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
  • Legendary Da : To N_Trainz: So, um... I can't exactly download from Mega for some reason; so could u upload that mod to Moddb? I am sorry for making extra work for you, and I TOTALLY understand if u can't upload it again; so, do as you want; I just wanted to say somehow I couldn't dl the mod (btw, why isn't the PM working?). U don't have to post the link either; I'll find it from the site if u upload it. Thanks whatever u do, and so sorry for the extra wish. :/
  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.
  • Runsva : pls help me fix it i really want to play this mod :D
  • Runsva : and i copied every file to the mpak folder in the bsp directory, and when i try to run it it just crahes onthe main menu screen
  • Runsva : mpak*

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