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Rejoice! I may have found something that will help us crack the BSP!

Rejoice! I may have found something that will help us crack the BSP!

SurgeonSasha
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Re: Rejoice! I may have found something that will help us crack the BSP!

bw

Abhorrent
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Re: Rejoice! I may have found something that will help us crack the BSP!

Good work! As I understand it the file structure mmod.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

Sir SurgeonSasha, um.. ah  I know others might have understood that text well, but on my part, honestly, I still fail to do so. bh  I'm sorry, sir, I really am not so sure of what I'm seeing on it. bu  So, if you may, sir, please help me understand and appreciate it better. Enlighten this mere mortal, please, sir. bh
Good day, sir.

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Re: Rejoice! I may have found something that will help us crack the BSP!

Эта программа (код) может быть использована при создании (упаковки) файла MMOD для  BSP! Буду благодарен вам SurgeonSasha если вы укажете адрес (файл BSP?) где вам удалось обнаружить эту программу (код).
I apologize for my English.
This program (code) can be used to create (package) file MMOD for BSP! I will be grateful to you if you specify SurgeonSasha address (file BSP?) Where did you find this program (code).

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

I see. Then what Oomperial instructed on his tutorial on creating .mmod with LightWave3D 9.0 is really just for BS:M, is it not? I made an .mmod file the way he said on his tutorial already, so will this be different? Maybe, like, easier or something for BS:P?  bw

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Re: Rejoice! I may have found something that will help us crack the BSP!

I think because of this mmod-loader.cpp can be converted file MMOD for BS:M in file MMOD for BS:P without changing the 3D model.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

For example, opened two MMOD file с with the same name for BS:M and MMOD for BS:P in a text editor there names parts 3d models will be  for BS:M "ship.mvfm" and "pssn4nubn4ussn2ussn2.mvfm" for BS:P respectively.

Horovcev
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Re: Rejoice! I may have found something that will help us crack the BSP!

Now open the model of USS Brooklin for BS:P there  names parts 3d model "ship.mvfm" as BS:M does it mean that it was exported using tools for BS:M! and then converted into a model for BS:P!
Thus the program (code) which found SurgeonSasha can be useful when converting models created with tools BS: M into a model for BS: P. Unfortunately I do not have enough knowledge in programming for the implementation of this. But if you refer to the author DGDXDGD of the model USS Brooklin for BS: P then I think he can help you. After all, he did it!

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Re: Rejoice! I may have found something that will help us crack the BSP!

so does this mean that it will easier to add in ship models?

Neighbor Kid
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Re: Rejoice! I may have found something that will help us crack the BSP!

This will help to convert the model created with tools for BS: M (file .mmod with LightWave3D 9.0) in model for BS: P.

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Re: Rejoice! I may have found something that will help us crack the BSP!

I see. Thank you for trying to explain it in simpler terms, sir Surgeo--- I mean, sir Horovcev... ab
So, this just means we are in need of a capable programmer. Shall we post something like asking for anyone who knows how to use Visual C + + to join... even for just a bit?  bw
Good day, sir.

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Re: Rejoice! I may have found something that will help us crack the BSP!

We need help in this! Because there is a tools for creating  .mmod file for BS: M i think it is quite possible to write a program to convert the .mmod file of BS: M for BS: P. Perhaps we must first the .mmod file of convert the .txm format.

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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