Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

For help,My Lightwave 9.0 Can't normal convert MMOD file,

For help,My Lightwave 9.0 Can't normal convert MMOD file,

My Lightwave 9.0 Convert MMOD file, display an error,I don't know why,I want to know your Can Convert the normal?
If your can use Lightwave 9.0 Convert MMOD file,Please help me to convert mmod format,I have some OBJ model file,
I want your to help me to convert MMOD formats,If your can,I will upload my obj file, thank you!

5woaini
Warrant Officer
Activity Points: 302
ranks
useravatar
Offline
29 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

Greetings.
Just to inform you, if you've gotten a clue of what's happening recently, some newer members are still trying to figure out a way to properly edit and create .mmod files efficiently (I salute sir SurgeonSasha, and sir Axis_Crusher for trying to lend a hand on the matter). Though ancient modders accomplished it like a boss, almost all of them involved with .mmod development back then are either gone, really gone, busy with real life, or just on the shadows watching closely but for some reason is silent.
Lately, Sir SurgeonSasha's been trying to develop an .mmod editor/viewer/creator, and in need of help from someone  who knows Visual C + + for things to happen.
Good day, sir.

Abhorrent
Warrant Officer
Activity Points: 270
ranks
useravatar
Offline
38 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

5woaini,
Please contact me PM. I have something for you,

I am playing Midway as EST_PL
I am playing Pacific as PL EST PL

EST_PL
Battlestations Fan
Rear Admiral
Activity Points: 6174
ranks
useravatar
Offline
2072 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

Thank you very much, I have to contact you,

5woaini
Warrant Officer
Activity Points: 302
ranks
useravatar
Offline
29 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

EST_PL wrote:

5woaini,
Please contact me PM. I have something for you,

Thank you very much, I have to contact you,

5woaini
Warrant Officer
Activity Points: 302
ranks
useravatar
Offline
29 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

Abhorrent wrote:

Greetings.
Just to inform you, if you've gotten a clue of what's happening recently, some newer members are still trying to figure out a way to properly edit and create .mmod files efficiently (I salute sir SurgeonSasha, and sir Axis_Crusher for trying to lend a hand on the matter). Though ancient modders accomplished it like a boss, almost all of them involved with .mmod development back then are either gone, really gone, busy with real life, or just on the shadows watching closely but for some reason is silent.
Lately, Sir SurgeonSasha's been trying to develop an .mmod editor/viewer/creator, and in need of help from someone  who knows Visual C + + for things to happen.
Good day, sir.

Thank you very much, your Lightwave 9.0 Can convert MMOD files?

5woaini
Warrant Officer
Activity Points: 302
ranks
useravatar
Offline
29 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

BSP models created using Softimage XSI (3d), Crazybump (creating normal maps from a texture) and Adobe Photoshop! 3D models are compiled together with the script files (. Lua) in MMOD file in a separate program created by programmers from Eidos Studios Hungary (something like mmod creator or editor).

SurgeonSasha
Lieutenant
Activity Points: 1335
ranks
useravatar
Offline
84 Posts
User info in posts
Administrator has disabled public posting

Re: For help,My Lightwave 9.0 Can't normal convert MMOD file,

the c++ source is really not that hard
i dont know much c++
but
making it is possible

Blitzkrieg
Lieutenant
Activity Points: 865
ranks
useravatar
Offline
157 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1690
Total Polls:
69
Total Posts:
23055
Dormant:
User Info:
 
Total Users:
20284
Newest User:
kristianheine2045149
Members Online:
0
Guests Online:
400

Online: 
There are no members online

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 2 weeks, 3 days ago
  • Axis_Crusher : Bismarck Mission Pack incoming!
  • jon_man0499 : Happy belated New year to all
  • Axis_Crusher : HAPPY NEW YEAR!!!
  • YamatoFavor : Would be great if the models are from Wows
  • alantay11 : Is there a way to fill up the empty ship slots when using SurgeonSasha's Yamato? Or is it my game not showing the models?
  • Axis_Crusher : Thanks, but we already implemented both ships in the Advanced Warfare Pack a few months ago...
  • SurgeonSasha : Северная каролина («link» ямато 1945 («link»
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?

Only registered users are allowed to post

Now Online

None

Birthdays

N_Trainz Send PM
birthday was Saturday, 21 January 2017

tromp74 Send PM
birthday will Thursday, 26 January 2017

warszawa Send PM
birthday will Friday, 27 January 2017

Ghostface Send PM
birthday will Saturday, 28 January 2017

Captain saken Send PM
birthday will Sunday, 29 January 2017