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Making Other Ships Submersible

Making Other Ships Submersible

Hi, I'm just new in modding BSP, I wonder if there is a Way you could make other Ships Submerge like Submarines in the Game?  ab

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Re: Making Other Ships Submersible

I've done it and it's actually pretty easy but it messes up the camera. You can change the class of any unit. I changed the Kikka to a fighter rather than a dive bomber so the ai will attack enemy planes. Say you want an Iowa class sub? Sure  ab

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Re: Making Other Ships Submersible

Commander1234, do you have a tutorial about it? because I just can't figure it out by myself ab

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Re: Making Other Ships Submersible

Near the bottom of the vehicleclasses.lua entry for each unit  you will find these lines:
["Type"] = "BattleShip",
        ["UnderwaterArmour"] = 260,
        ["Unlock"] = true,
        ["UnlockID"] = "",
        ["WaveStern"] = 288,
        ["Width"] = 33,
Of course, the values will be different for each. All you have to do is change the "type" value to whatever you want.
At the top of the vehicleclasses entry you will find this:
    [59] =
    {
        ["ArmorIndexes"] =
        {
            [1] = 200,
            [2] = 230,
            [3] = 230,
            [4] = 200,
            [5] = 200,
            [6] = 196,
            [9] = 200,
        },
If you want unlimited air supply, add these lines above "["ArmorIndexes"] ="
                ["AirReloadTime"] = 0,
        ["AirRunOutTime"] = 9999999999,
Enjoy!

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Re: Making Other Ships Submersible

What Do you Mean to change the "Type"? Do you mean i should change the "battleship" to "Submarine" so it will act like a submarine ?

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Re: Making Other Ships Submersible

Tnx Commander1234 I've already figured it out, Now I'm trying to fix the camera view, do you have any ideas to fix it?

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Re: Making Other Ships Submersible

That's cool! ag Blitzkrieg Btw how do you Fly it? Does it fly underwater ag

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Re: Making Other Ships Submersible

it just floats on water
if i speed up it goes under n shit
its fun actually
i love it
enemy be like waaaaaaaaaaaaaaaaaaaaaa

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Re: Making Other Ships Submersible

pt boat is awesome for sub
if u want sonar just add the sonar lines from existing subs
periscope too

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Re: Making Other Ships Submersible

Blitzkrieg wrote:

This Shit Really Helped

Mind your language please

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Re: Making Other Ships Submersible

hey axis why aren't you online on skype?

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Re: Making Other Ships Submersible

Blitzkreig I was just thinking is it Possible to turn a Ship into an Aircraft?, I imagined a Yamato or Kongo Battleship midair Raining Leads below sea level ag

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Re: Making Other Ships Submersible

i tried it
just crashes game
but
u can add battleship guns to planes
that is awesome

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Re: Making Other Ships Submersible

Yeah, I did that once. Added the 1945 Yamato guns to a B-17. Had this big plane with this enormous gun on top that fires three shells as either AA or artillery. Epic stuff. You can also switch between firing modes just as on a ship.

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Re: Making Other Ships Submersible

yeah true
its really fun modding guns and ship types etc

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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