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Modeling Skinning and creating maps

Modeling Skinning and creating maps

Currently we are modding, skinning, and making new maps so I though that a progress thread should be appropriate.
I'll post all my progress with map creating, modeling, and skinning here.
August 6: Fully changed B5Ns texture not partially but everything. Cannot post picture as problem with website will post ASAP. Changed dimentsions of Yamato to Bismarck dimensions, success ,no crash. Finished rough draft of new map. Tesing failed. Trying to work out problems. Put 2 different textures on a ship covering fully everything. Duplicated unit attempt ended in failure. Unit create attemp 2 failed. B-17s made launchable from carriers.
August 7. : Map test 3 failure. Railgun Yamato made. Unit create attempts 2,3,4, and 5 have failed. Search about opening mmod files has borne no fruit.





Pictures
http://www.battlestations.eu/components/com_agora/img/members/167/B5N-purple.jpg

http://www.battlestations.eu/components/com_agora/img/members/167/Bismarck-size-yamato.jpg This is smaller then normal Yamato as I copied lenght, height, width, draft, and displacement of Bismarck in place of Yamato's.

Weird Yamato
http://www.battlestations.eu/components/com_agora/img/members/167/Weird-Yamato.jpg

Edited By: EST_PL
02-Apr-10 11:13:33

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Re: Modeling Skinning and creating maps

Nice Nice

U can open files with 3D max ?  to change or work on colours like deck of that smaller yamato ? that it looks exactly like bismarck ???? with that sign from stupid hitler ag

only a question. 


Greetz

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Re: Modeling Skinning and creating maps

Looks like we can do really much when i look on pictures some guys can work on length and something and others can build maps and also others can change name of ships, I´m very thinking that we can do this as soon as possible to run for tests on a map.

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Re: Modeling Skinning and creating maps

I just changed texture to gray since Bismarck was gray and no I can't open mmod files with 3D max.

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Re: Modeling Skinning and creating maps

that ship on picture is smaller u told,so ur work at textures.but i dont understand for the moment planes is only texture changed i See. but that ship ? is smaller as original Yama so which type of class is it ?


-(his is smaller then normal Yamato as I copied lenght, height, width, draft, and displacement of Bismarck in place of Yamato's.  ????)-

so u can work as the textures that it looks more like.Or im to stupid to understood ag

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Re: Modeling Skinning and creating maps

I can change textures, turrets, and anything on the ship itself but not the ship which is the problem. She can look like Bismarck in anyway but shape for which I believe I need to open mmod files and change them.

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Re: Modeling Skinning and creating maps

yep u must and this is the prog that i fu..... try to become for us all

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Re: Modeling Skinning and creating maps

can you give the Yamato 8 turrets? ab

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Re: Modeling Skinning and creating maps

8 main turrets sure but I need to replace 6 in since the turret locations seems to be hidden in the mmod file for Yamato. So everything goes to the mmod file. About 8 main turrets I suggest you check Tipsy's Modelers and Skinners Unite!!! thread theres a pic there.

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Re: Modeling Skinning and creating maps

hmm i don't know much about programming...

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Re: Modeling Skinning and creating maps

Welcome to the club

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Re: Modeling Skinning and creating maps

Thanks ag

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Re: Modeling Skinning and creating maps

hmm i don't know much about programming...
i too but i want create new units ab

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Re: Modeling Skinning and creating maps

Welcome to the club too. Sadly my first attempt at creating a unit has failed but I will try again in around 5-10 mins. I'm trying to make an A7M by copying A6M and changing a few things like the parameters, guns,  and texture.

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Re: Modeling Skinning and creating maps

good luck =)

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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