Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.



Both side's subs have differences, so I wanted to find out who has the edge in underwater warfare.

USA: Their subs are fairly forgiving, having torpedo tubes in the back in case you overshoot your target or dealing with multiple ships at once. They have two artillery guns on deck, allowing it to be useful for capturing supply bases and taking out transport ships if torpedo tubes are expended. The Gato class has more torpedo supplies and faster compared to Japanese Subs.


    Get's 2 artillery guns.
    Gato has speed and torpedoes.
    Tubes forward and back.

Japanese: Their subs have ALL of the torpedo tubes pointed forward, making it useful if dealing with heavy ships that needs sinking fast, but would require fancy maneuvering if a ship gets behind you, and the I-400 isn't known for it's maneuverability. Both Type B and I-400 has seaplanes, which has bombs, making up for it's single artillery gun and increases it's range, gives cover from depth charge planes, and allowing strikes on supply bases and transport vessels. (Type B has Jakes, geared up with a pair of 250kg bombs, while the I-400 gets Seiran, which has a 800kg bomb, allowing it to act like a dive bomber if necessary, plus it has 3 guns, 2 forward and 1 back, compared to other seaplane's 2 guns, and letting it serve as a interceptor against unescorted Skytrains. 

    Has Seaplanes.
    Forward torpedo tubes.
    I-400 gets to hang out at crush depth longer, plus has decent AA compared to other subs as a bonus.

So overall, they seem fairly balanced, USA gets a pair of artillery pieces for surface work, Japan get's seaplanes with bombs to make up for having one artillery piece (though seaplanes require command points), different torpedo tube layouts for different ways of engagements, etc. So does it just depend on the user's preferred play-style, or is there something I'm missing out?

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Re: Submarines

Nope pretty much preferred play style. For me I prefer the US as you get stern tubes and helps alot if a destroyer is on your tail. I also much prefer to stay submerged as long as possible so its my preferred choice. Even as IJN I almost never use the seaplanes.

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Re: Submarines

I used the subs bit more in skirmish, and I thought the Gato seems better at sinking ships in a battlegroup thanks to it's large supply of torpedoes and tube layout, as you can sail into the middle of the group, sink or damage any ship you can using both forward and stern tubes, and let a battleship/cruiser group mop up the ships that survived, while the I-400 is more of a siege sub, as it can hang out next to a shipyard and fire at any that spawns, with its 8 forward tubes and can loiter longer than Gato as it has more air, plus it can escape to crush depth and stay there longer.

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Latest Message: 20 hours, 12 minutes ago
  • N_Trainz : it shouldn't crash any of the IJN missions, just one mission has the history of crashing in the Challenge missions 2, I don't know the name as its been a while I last loaded this mod
  • alantay11 : Gdrive mod crashes when i try to load a mission in ijn campaign?
  • N_Trainz : No it was created by multiple authors from around the world. I just made it so its actually a mod instead of a complete game that's about 7GB in size. The readme file that is displayed can give you more info about the mod
  • Runsva : hey ntrainz did u make this mod all by yourself?
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  • Legendary Da : I don't know how many times I said that, but thank you so much for your work. Considering how much time making an installer, making it work and uploading it to different servers, I thank you again for the effort you put in this. :D
  • N_Trainz : Legendary Da: Here it is, installers works this time and Moddb won't accept it as they say its too large to upload, so its on my Google Drive and here is the link, hope you enjoy it «link»
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  • N_Trainz : Actually it was removed by me for 2 reasons; 1. was it was uploaded in the wrong area and 2. the installer didn't autp - detect the disk version, only the Steam version (since that is what I have). Going to remake it so if you won't mind a but longer wat that'll be appreciated
  • Legendary Da : Thanks soo much for the mod, I couldn't access to the Internet lately so I couldn't write a reply. Btw, the mod is removed from ModDB, is it taken down, or you removed it yourself? Either way, thanks for the awesome work (at least for providing it) :D
  • N_Trainz : What game and mod are you dealing with?
  • Runsva : Can someone PLEASE help me i can't install anything on my game it just keeps crashing!!
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
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