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F117! Next week!

F117! Next week!

You try to please a new aircraft in the next week! All the best!
http://battlestations.eu/components/com_agora/img/members/2996/mini_F117.jpeg

SurgeonSasha
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Re: F117! Next week!

nice
same thing gonna be appearing in my mod lol

Blitzkrieg
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Re: F117! Next week!

Awesome.

Shazer
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Re: F117! Next week!

low poly but awesome
heres my version
http://www.the-blueprints.com/blueprint … ight_hawk/

Blitzkrieg
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Re: F117! Next week!

How about the Tu-160?

i2Cold
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Re: F117! Next week!

commander1234
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Re: F117! Next week!

ho 229
lol
does it laugh  like HOHOHOH while flying ? ae
i already have this plane as a mod for my other game
combat flight simulator 3
i could try modding into bsp engine

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Re: F117! Next week!

i2Cold wrote:

How about the Tu-160?

the blackjack is being considered for my mod

Blitzkrieg
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Re: F117! Next week!

I could help you if you want. However you would need to help me with importing units. I would like to add F-86, J7W2 Shinden-Kai and Ki-200/Me-163.

commander1234
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Re: F117! Next week!

Blitzkrieg wrote:

i already have this plane as a mod for my other game
combat flight simulator 3

High five!! I presume you are talking about the Firepower mod for the game? Got to love it. Still a rubbish game compared to CFS 1.

Axis_Crusher
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Re: F117! Next week!

commander1234 wrote:

I could help you if you want. However you would need to help me with importing units. I would like to add F-86, J7W2 Shinden-Kai and Ki-200/Me-163.

i really do need your help
u could help me convert to mmod
my lightwave is destroyed

Blitzkrieg
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Re: F117! Next week!

commander1234 wrote:

I could help you if you want. However you would need to help me with importing units. I would like to add F-86, J7W2 Shinden-Kai and Ki-200/Me-163.

i really do need your help
u could help me convert to mmod
my lightwave is destroyed

Blitzkrieg
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Re: F117! Next week!

I did download lightwave a while back just to have it, currently it just gathers dust in my downloads folder. No idea how to use it.

commander1234
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Re: F117! Next week!

hmm
ok

Blitzkrieg
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Re: F117! Next week!

Do I need a plugin or something?

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Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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