Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.



So I recently got the "Volcano" map pack and I went to check out the shore guns on island capture skirmish. I shot it at one of my destroyers to see what it does. It took off much of it's health, so now I'm wondering what it's damage is compared to battleship guns, so is there a chart or something I can see for comparison?

Activity Points: 271
40 Posts
User info in posts
Administrator has disabled public posting

Re: Batteries

I think those are battleship grade cannons, so probably comparable amounts of damage.

Activity Points: 954
149 Posts
User info in posts
Administrator has disabled public posting

Re: Batteries

It seemed to do more damage than even Super Yamato's cannon rounds, as one shell took off about 3/4 of the destroyer's health, but has a range of about 1.6 miles or so, similar to lesser battleships like Kongo.

Activity Points: 271
40 Posts
User info in posts
Administrator has disabled public posting

Re: Batteries

I checked the stats on the ammunition and can note the following comparison between the Battery and Yamato guns:

Yamato 18.1" Shell
-Minimum damage: 300
-Maximum damage: 330
-Range: 3300
-Muzzle velocity: 300
-Mass: 25

There's actually 2 types of battery ammunition it seems so I'll list them by in game names

Huge Battery DLC Shell:
-Minimum damage: 1500
-Maximum damage: 2000
-Range: 3200
-Muzzle velocity: 400
-Mass: 25

Huge Battery Long Range Shell
-Minimum damage: 500
-Maximum damage: 400
-Range: 10000
-Muzzle velocity: 300
-Mass: 25

Judging by the effects I saw on the AWP map I made (Iwo Jima) using the Battery I'm inclined to say Huge Battery DLC Shell is the one used. I'm not too sure about this so-called long range version. It is perhaps an unused ammunition.

I did more digging.
Huge Battery DLC Shell is the ammunition type used by the gun called Huge Battery - Open which is the one I used on my Iwo Jima map and in the Road to Hawaii  maps.

Huge Battery - Turret seems to be using a device called Huge Battery Turret (Iowa 16'' 3X) and uses the ammuniton Huge Battery Long Range Shell. For the record the model for the turret is the exact same model Iowa uses. You pretty much have an Iowa turret on land with just slightly less than 3x the range.

BSmodHQ/Riot Police
Activity Points: 10275
1683 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
Total Topics:
Total Polls:
Total Posts:
Posts this week:
User Info:
Total Users:
Newest User:
Members Online:
Guests Online:

There are no members online

Forum Legend:

 New Sticky

Login Form

Battlestations Shoutbox

Latest Message: 1 week ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online



mattc12 Send PM
birthday will Wednesday, 07 December 2016

xBustercardx Send PM
birthday will Thursday, 08 December 2016

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016