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HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Current Pending On LSP!

-ESSEX CLASS CARRIER (BEING IMPORTED)
-NAGATO                    (IMPORTED IN THE GAME)
-NORTH CAROLINA      (ALREADY IMPORTED IT WILL BE SOMEWHERE ON THE NEW MAPS)

New Models (soon be imported needs a lot of work)
-1944 Version OF KONGO class

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

here is the original textures of the ships:
http://midway1942.org/ships/ijn_bb_kongo.shtml  <--well you can see there on the left the index of the ships then you can see their top-view and side-view of the ship.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

and also here is my idea for 1944 YAMATO & MUSASHI configuration
THE LINK
http://battlestations.eu/components/com_agora/img/members/3575/1944-YAMATO--MUSASHI-CONFIG.jpeg

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I think it would have been more suited if you made a single post on the topic dedicated to ideas for LSP.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

hehehe sorry.... but what do you think? and oh yeah i found the original 1944 config but the problem is this how will we make the 1944 Yamato and 1944 Musashi same?

http://upload.wikimedia.org/wikipedia/c … hi1944.png <--Original Configuration
and also Axis how do i edit the Texture of the Yamato and the Kongo

SOME EXTRA SUGGESTIONS
Operation Vengeance- http://en.wikipedia.org/wiki/Operation_Vengeance (Killing Adm. Isoroku Yamamoto

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I'm not going to work much on any configurations of Yamato. It is going to be pointless and the time and effort can rather be invested in other things that will make more of a difference.

Air Battle over Japan was born out of Operation Vengeance but it was too imbalanced for MP so it was modified to be played like Air Superiority over Luzon (BSM).

Operation Vengeance could be implemented in a campaign mission so that's not out of the question.

As for the textures, the original Yamato and Kongo models don't support texturing (like some US ships - ie Altanta, Cleveland, South Dakota, Iowa, Akagi etc)

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

ah i see so Operation Vengeance is good for Campaign mode... I get it, so maybe well the primary objectives for
US: Shoot Down Adm. Isoroku's Plane
Jap: Adm. Isoroku must survive.
IF operation vengeance will be implemented but the question is what map is suitable for the mission?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I'll make a map that's suitable, just as was done with Ten-Go and Endgame

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Awesome! but for the Battle Of Leyte Gulf just Plain Clear Ocean (no islands) ?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Will have to see as things go along

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

but Axis how about the battle of Midway? (No Midway Island/Clear-Open Ocean Map)
OBJECTIVES:
JAP: HUNT DOWN AND DESTROY USN CARRIERS
US: HUNT AND DESTROY IJN CARRIER

is it good? and can it be Implemented in the BSmodHQ: Last Stand Pack?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

The Battle of Midway, well is a battle for the atoll Midway so leaving that out would in the 1st place not really make it the Battle of Midway and secondly you would have the scenario of 3 Carriers with medium escort facing 4 carriers with heavy escort. It does not make sense. If you want an open seas map take your fleet to the centre of the map in Endgame or wait for Battle of the Coral Sea.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

here Axis the one i told in chatbox so what do you think of the texture of the yamato and the Cannon of the KONGO, FUSO, CA
http://battlestations.eu/components/com_agora/img/members/3575/CA-CANNON-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/BB-1945-YAMATO.pnghttp://battlestations.eu/components/com_agora/img/members/3575/BB-KONGO-CANNON-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/FUSO-CANNON-JAP-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/mini_YAMATO-1945-TEXTURE-DECK.png

I darkened the texture of the Yamato , CA (TONE, MOGAMI,TAKAO and SOME DD)
well but in Kongo Class and Fuso Class Minor Texture i just added the JAP FLAG on their Cannons ab

and yeah i just wanted to ask this your'e going to add the Battle Of The Coral Sea?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

All except the Yamato classes look good. I think the contrast is just too much.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Well i tweaked it a bit so http://battlestations.eu/components/com_agora/img/members/3575/1945-YAMATO-DECK.png

i'm trying to reach the color here in the link
http://i155.photobucket.com/albums/s313 … 230071.jpg

i made it a bit light so it can match the color on the link.

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Latest Message: 1 day, 4 hours ago
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
  • Legendary Da : No, no, not problem at all; I am already grateful that you were thinking about this subject, I can wait as long as you need to. Thanks for the help (again), and feel no need to rush this subject; we all know that the life comes first. :)
  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
  • Legendary Da : To N_Trainz: So, um... I can't exactly download from Mega for some reason; so could u upload that mod to Moddb? I am sorry for making extra work for you, and I TOTALLY understand if u can't upload it again; so, do as you want; I just wanted to say somehow I couldn't dl the mod (btw, why isn't the PM working?). U don't have to post the link either; I'll find it from the site if u upload it. Thanks whatever u do, and so sorry for the extra wish. :/
  • Runsva : Anyone there??
  • Runsva : That is on the zyy modding pack v1.0.3 forum.
  • Runsva : If that hepls...
  • Runsva : The link that I donloaded from is the one message before the last one on page 4 on this forum because all the others are for some reason down.
  • YamatoFavor : Zyy eh... doubt I installed successfully and seems like I lost the build
  • Axis_Crusher : Well I am aware of that mod, but I've never installed it. I'll ask around if I can find someone that successfully installed it.
  • Runsva : The zyy modding pack v1.0.3
  • Axis_Crusher : Just so we're on the same page which mod are you trying to install?
  • Runsva : Game*
  • Runsva : Do i need to make a copy of my gamr folder like Battlestations Midway?
  • Runsva : No I didn't install it into a separate directory, it is in steamapps - - > common like any other steam game.
  • Runsva : pls help me fix it i really want to play this mod :D
  • Runsva : and i copied every file to the mpak folder in the bsp directory, and when i try to run it it just crahes onthe main menu screen

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