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HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Current Pending On LSP!

-ESSEX CLASS CARRIER (BEING IMPORTED)
-NAGATO                    (IMPORTED IN THE GAME)
-NORTH CAROLINA      (ALREADY IMPORTED IT WILL BE SOMEWHERE ON THE NEW MAPS)

New Models (soon be imported needs a lot of work)
-1944 Version OF KONGO class

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

here is the original textures of the ships:
http://midway1942.org/ships/ijn_bb_kongo.shtml  <--well you can see there on the left the index of the ships then you can see their top-view and side-view of the ship.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

and also here is my idea for 1944 YAMATO & MUSASHI configuration
THE LINK
http://battlestations.eu/components/com_agora/img/members/3575/1944-YAMATO--MUSASHI-CONFIG.jpeg

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I think it would have been more suited if you made a single post on the topic dedicated to ideas for LSP.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

hehehe sorry.... but what do you think? and oh yeah i found the original 1944 config but the problem is this how will we make the 1944 Yamato and 1944 Musashi same?

http://upload.wikimedia.org/wikipedia/c … hi1944.png <--Original Configuration
and also Axis how do i edit the Texture of the Yamato and the Kongo

SOME EXTRA SUGGESTIONS
Operation Vengeance- http://en.wikipedia.org/wiki/Operation_Vengeance (Killing Adm. Isoroku Yamamoto

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I'm not going to work much on any configurations of Yamato. It is going to be pointless and the time and effort can rather be invested in other things that will make more of a difference.

Air Battle over Japan was born out of Operation Vengeance but it was too imbalanced for MP so it was modified to be played like Air Superiority over Luzon (BSM).

Operation Vengeance could be implemented in a campaign mission so that's not out of the question.

As for the textures, the original Yamato and Kongo models don't support texturing (like some US ships - ie Altanta, Cleveland, South Dakota, Iowa, Akagi etc)

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

ah i see so Operation Vengeance is good for Campaign mode... I get it, so maybe well the primary objectives for
US: Shoot Down Adm. Isoroku's Plane
Jap: Adm. Isoroku must survive.
IF operation vengeance will be implemented but the question is what map is suitable for the mission?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

I'll make a map that's suitable, just as was done with Ten-Go and Endgame

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Awesome! but for the Battle Of Leyte Gulf just Plain Clear Ocean (no islands) ?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Will have to see as things go along

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

but Axis how about the battle of Midway? (No Midway Island/Clear-Open Ocean Map)
OBJECTIVES:
JAP: HUNT DOWN AND DESTROY USN CARRIERS
US: HUNT AND DESTROY IJN CARRIER

is it good? and can it be Implemented in the BSmodHQ: Last Stand Pack?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

The Battle of Midway, well is a battle for the atoll Midway so leaving that out would in the 1st place not really make it the Battle of Midway and secondly you would have the scenario of 3 Carriers with medium escort facing 4 carriers with heavy escort. It does not make sense. If you want an open seas map take your fleet to the centre of the map in Endgame or wait for Battle of the Coral Sea.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

here Axis the one i told in chatbox so what do you think of the texture of the yamato and the Cannon of the KONGO, FUSO, CA
http://battlestations.eu/components/com_agora/img/members/3575/CA-CANNON-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/BB-1945-YAMATO.pnghttp://battlestations.eu/components/com_agora/img/members/3575/BB-KONGO-CANNON-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/FUSO-CANNON-JAP-FLAG.pnghttp://battlestations.eu/components/com_agora/img/members/3575/mini_YAMATO-1945-TEXTURE-DECK.png

I darkened the texture of the Yamato , CA (TONE, MOGAMI,TAKAO and SOME DD)
well but in Kongo Class and Fuso Class Minor Texture i just added the JAP FLAG on their Cannons ab

and yeah i just wanted to ask this your'e going to add the Battle Of The Coral Sea?

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

All except the Yamato classes look good. I think the contrast is just too much.

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Re: HERE AXIS some new ADDITIONS and Textures for BSmodHQ: LSP

Well i tweaked it a bit so http://battlestations.eu/components/com_agora/img/members/3575/1945-YAMATO-DECK.png

i'm trying to reach the color here in the link
http://i155.photobucket.com/albums/s313 … 230071.jpg

i made it a bit light so it can match the color on the link.

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  • YamatoFavor : Would be great if the models are from Wows
  • alantay11 : Is there a way to fill up the empty ship slots when using SurgeonSasha's Yamato? Or is it my game not showing the models?
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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
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  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
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  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
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  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?

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