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Unlocking All Units for use on a map

Unlocking All Units for use on a map

Hello, my first post here on the forums. I recently downloaded and have been using the BSmodHG 3.0 and have started looking over some of the lua files. The only thing I've changed is the Renown cost to 1 per ship. That was awesome.

I was wondering if there is a way to have all units available to use on the large maps, aircraft carriers, battleships, planes. I haven't seen anything in the file names to clue me in. I appreciate any help I can get. If I have to manually add in the carriers, how would I go about doing that and what tools would I need?

Thanks in advance.

Evmeister
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Re: Unlocking All Units for use on a map

Hi, and welcome.

For what you want you'll have to modify an existing map or create a new one. This is a fairly complec procedure to learn, but I am busy making tutorials on this and I hope to bring it out soon.

If I can use an example... you say you have BSmodHQ update v.3.0 for BSP that means the Advanced Warfare Pack is also installed so I urge you to go to Skirmish and select Island Capture. You'll see after map 8 there will be custom maps. You are welcome to try them out although there is no real functional AI (except for Air Battle over Japan) - this is what is possible with map making.

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Re: Unlocking All Units for use on a map

I have added all the units to Dreadnought and Clash but I'm not sure how they will work with the game version 1.2. Do you want to try it out?

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Re: Unlocking All Units for use on a map

Hello Thanks Axis, I was thinking that might be the case where I'd need to edit the map. I look forward to the tutorials. I only do skirmish and have seen those maps, I haven't checked them out yet. Is there a map editor out or does it more involve modelling?

Commander, most definitely! I'll give it a try!

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Re: Unlocking All Units for use on a map

It involves more scripting than modelling, in short you have to extract the map from mpacks and add units via line of code.

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Re: Unlocking All Units for use on a map

Yeah that does sound complex, I was doing my editing in word pad but I didn't dare get rid of any spaces or anything. I have backups though. Well I will wait to see what the tutorials look like when Axis gets them done, also Commander I'm still totally willing to test those maps out. Or are they already in the modhq 3.0. I haven't seen options for carriers and other stuff while playing Dreadnought or Clash

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Re: Unlocking All Units for use on a map

Here it is. Feel free to look at the code and even use some of it if you want. Be sure to backup the overwritten files. If you have the space, I would advise a full backup of the "scenes" folder, especially if you plan to try map modding yourself. For the Dreadnought map, all units on the US side will be available. For Clash, the Japanese units are all unlocked. If you have any questions, I am probably not the one to ask as I made these a while ago and am probably a bit rusty now.
http://www34.zippyshare.com/v/64810129/file.html

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Re: Unlocking All Units for use on a map

@commander1234   Hi,That's great.I wanna unlock all unlock units in one map.Such as Shimakaze,Kamikaze Zero,Kaiten Carrier,OHKA Carrier,Type A sub,I400 sub,and other intersting things.

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Latest Message: 6 days, 4 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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