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How to make a new template

How to make a new template

i change  my mod ship  Yamato 1944 instead of   Yamato 1945  ,with the code change:
"Type = E  ShipyardClasses : Yamato1944 ;"
but it  carsh, i have no idea why

sss111
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Re: How to make a new template

i guest   that a  new  mod ship work in a map should need a new  template. like Yamato 1945,he has the code "template "Japan\SEA\Yamato 1945" ;" so it no carsh.

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Re: How to make a new template

SO i want to ask  Axis_Crusher or someother who make the mod   BSmodHQ3.0  ,how to make a new template

sss111
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Re: How to make a new template

Watch his modding tutorials, they may help you.

commander1234
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Re: How to make a new template

Watch my video tutorials. I cover just this in part 3 and 4.

Part 3 just shows where what is but part 4 is what should interest you. There you'll see how the game won't crash if you change it to Yamato1944 - there's another file that needs changing. It's like they say: watch and learn  bs

http://prospectusgames.weebly.com/battl … orial.html

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  • N_Trainz : No it was created by multiple authors from around the world. I just made it so its actually a mod instead of a complete game that's about 7GB in size. The readme file that is displayed can give you more info about the mod
  • Runsva : hey ntrainz did u make this mod all by yourself?
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  • Legendary Da : I don't know how many times I said that, but thank you so much for your work. Considering how much time making an installer, making it work and uploading it to different servers, I thank you again for the effort you put in this. :D
  • N_Trainz : Legendary Da: Here it is, installers works this time and Moddb won't accept it as they say its too large to upload, so its on my Google Drive and here is the link, hope you enjoy it «link»
  • Legendary Da : I had guessed it was about the wrong area, though I still wondered why it had been removed. Thanks for taking your time to make something better for the community. Take as much time as you require, though; life still comes first.
  • N_Trainz : Actually it was removed by me for 2 reasons; 1. was it was uploaded in the wrong area and 2. the installer didn't autp - detect the disk version, only the Steam version (since that is what I have). Going to remake it so if you won't mind a but longer wat that'll be appreciated
  • Legendary Da : Thanks soo much for the mod, I couldn't access to the Internet lately so I couldn't write a reply. Btw, the mod is removed from ModDB, is it taken down, or you removed it yourself? Either way, thanks for the awesome work (at least for providing it) :D
  • N_Trainz : What game and mod are you dealing with?
  • Runsva : Can someone PLEASE help me i can't install anything on my game it just keeps crashing!!
  • N_Trainz : Legendary Da: Its now live on Moddb and here is the link, requires a Batlestations Midway game to be installed to work «link» - midway - skinpack/addons/international - bsm - collection - light - version Enjoy
  • Runsva : are we still talikg about the zyy modding pack??
  • N_Trainz : Yeah I wanted to do this, but the installers were being a pain giving me errors about something. I finally got it working, and just figured out how to make the updater now since it'll be two parts with one containing the misc files and the other mostly the mpak files. It'll be a stand - alone DLC mod just like the Bismarck Mission Pack was. Like I said I plan to have it all completed and uploaded by this weekend
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  • N_Trainz : Hope you won't mind the wait, it'll be worth it if you ask me, and yes I do understand that you can't download due to that cap Mege has. I heard the PM was down, but haven't tried it as I been busy helping the BSmodHQ team with things and then those that are life - in - general.
  • N_Trainz : To Legendary Da: I been trying to work on that actually, what I'm experiencing is the pack size> I already made it a light version of the mod, so hopefully this weekend maybe, might be sooner
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  • Runsva : That is on the zyy modding pack v1.0.3 forum.

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