Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Battlestations Atlantic mod

Battlestations Atlantic mod

It seems that there are a lot of people interested in a possible Atlantic mod which is still many years from now(if it will even come into existence).
I created this topic so that everyone who wants to talk about it can post here instead of posting about it on various other topics which are not related to it.

However,this does not mean that there will be such a mod.

EDIT


This is a list of ships i would like to see in the Atlantic mod.If there will be a Atlantic mod,this list doesn't guarantee that those ships listed here will be included since this depends wether a ship is available or not.

AXIS POWERS
Battleships:
-Bismarck class
-Littorio class
-Scharnhorst class
-Andrea doria class
Carriers:
-Graf Zeppelin class
-Aquila class
Cruisers:
-Admiral Hipper class
-Deutschland class
-Zara class
-Trento class
-Abruzzi class
-Emden
-Karlsruhe class
-Capitani Romani class
Destroyers:
-Zerstörer 1934 class
-Narvik class
-Mirabello class
-Turbine class
-Navigatori class
-Soldati class
Submarines:
-Type VII class
-Type IX class
-Type XVII class
-Type XXI class
-Marcello class
-CB class
-Maiale class
Smaller vessels:
-Troop transport
-MFP
-ML landing craft
-S Boot
-MAS
-MT explosive motorboat

ALLIED POWERS
Battleships:
-King George V class
-Renown class
-New York class
-Nelson class
-Queen Elizabeth class
-Hood
-Richelieu class
-Dunkerque class
-Gangut class
Carriers:
-Glorious
-Ark Royal
-Hermes
-Illustrious class
-Unicorn
-Colossus class
-Archer class
-Bearn
Cruisers:
-Southampton class
-York class
-Dido class
-Duquesne class
-County class
-Algerie
-Duguay-Trouin class
-de Ruyter
-Tromp class
Destroyers:
-Clemson class
-Fletcher class
-Admiralty W class
-Tribal class
-L class
-Bourrasque class
-Mogador class
-Le Hardi class
-Admiralen class
Submarines:
-Nautilus class
-U class
-Redoutable class
-Surcouf
Smaller vessels:
-Flower class
-Troop transport
-LST
-LCA
-MTB

This also demonstrates how big is it gonna be.

As you can see,I have moved the unit list to the first post so that its more visible.

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

robi777 wrote:


However,this does not mean that there will be such a mod.

I thank you for creating this post as all these Atlantic posts in the other posts are becoming annoying. Even more thanks for clarifying that this is not a confirmaion of a mod, but rather an opportunity for everybody to express themselves within the relevant topic.

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Im glad you appreciate my post and my topic.

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

http://battlestations.eu/components/com_agora/img/members/3688/mini_Ger.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_Italian-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_brit-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_french-fleet-.jpgI'm just listing all the ships.... would be wonderful if one day.. years and years down the road.. we see such amount of awesome firepower.. of full fleets.  one could dream..

Neighbor Kid
Lieutenant
Activity Points: 559
ranks
useravatar
Offline
83 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Neighbor Kid wrote:

http://battlestations.eu/components/com_agora/img/members/3688/mini_Ger.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_Italian-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_brit-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_french-fleet-.jpgI'm just listing all the ships.... would be wonderful if one day.. years and years down the road.. we see such amount of awesome firepower.. of full fleets.  one could dream..

Nice stuff

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Axis_Crusher wrote:

Neighbor Kid wrote:

http://battlestations.eu/components/com_agora/img/members/3688/mini_Ger.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_Italian-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_brit-ships.jpghttp://battlestations.eu/components/com_agora/img/members/3688/mini_french-fleet-.jpgI'm just listing all the ships.... would be wonderful if one day.. years and years down the road.. we see such amount of awesome firepower.. of full fleets.  one could dream..

Nice stuff

agreed.

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7060
ranks
useravatar
Offline
1259 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

robi777 wrote:

However,this does not mean that there will be such a mod.

It depends upon Axis because he makes those mods,everything will be decided when LSP comes out but until then,this topic is going to be used so that users can share their thoughts and ideas about a Atlantic mod.

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

its good to gather ideas early so it can be used in the future *Depends If Axis decides if the Atlantic mod will be made or released because i'm not the one making decisions Axis is..*

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7060
ranks
useravatar
Offline
1259 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

I dont mind your caps but you know axis does.

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Now when we have a Atlantic mod topic there is not much activity on it.
LOL

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Neighbor Kid
Lieutenant
Activity Points: 559
ranks
useravatar
Offline
83 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

Isn't the type VII already in the game?

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

robi777 wrote:

Now when we have a Atlantic mod topic there is not much activity on it.
LOL

Murphey's Law bj  bj  bu

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

If it would come into existence,the Atlantic mod would be the biggest mod ever and making such a mod could be an obstacle since there would be a huge number of completely new units and maps.

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Battlestations Atlantic mod

not exactly since in BSmodHQ:LSP there the most wanted units *1945 Yamato* etc and more will be implemented to it i think mostly LSP would be the biggest but i think that atlantic mod would be good too ab

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7060
ranks
useravatar
Offline
1259 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1688
Total Polls:
69
Total Posts:
23035
Posts this week:
1
User Info:
 
Total Users:
19857
Newest User:
Anthonyboite
Members Online:
1
Guests Online:
728

Online: 
lisa4834

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online

Birthdays

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016

Mad.fin.69 Send PM
birthday will Thursday, 15 December 2016

Szlachcico Send PM
birthday will Thursday, 15 December 2016