Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Alaska Class

Alaska Class

What are the armor/health values of Alaska class cruisers like compared to other heavy cruisers? Because they seem to get shredded by the AI's Mogami and Takao class cruisers when I send Alaskas, along with some Northamptons (to assist) to fight them off.

dmr2011
Ensign
Activity Points: 271
ranks
useravatar
Offline
40 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

Armour does not play that much of a factor relating to damage received. If your armour is 150 and a shell hits you that causes 150 or less damage it will be "ineffective" and if it is more than the 150 of the armour it will do that amount in damage.
I don't have the scripts with me now but when I do I'll give you the HP and damage per round for the Mogami, Alaska and Northampton.

But I do agree with you that the Alaska (being technically a battlecruiser designed to hunt cruisers) is kind of weak, although it might be for balance)

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

Well, I do know Alaska class has longer range than any other heavy cruiser in the game, at 1.3 miles, compared to other heavy cruisers 1.2 miles. But if the armor values is the same as other heavys, maybe the Alaska class has more health/hitpoints?

dmr2011
Ensign
Activity Points: 271
ranks
useravatar
Offline
40 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

It has more health but i dont know if it has more armor(but it should have more armor than a cruiser).

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

Sorry for the delay. I have the stats for you.

Alaska Class:
Armour:120
HP:10500
Damage per main gun shell(Min/Max):240/260

Northampton Class:
Armour:92
HP:6000
Damage per main gun shell(Min/Max):200/220

Mogami Class:
Armour:90
HP:7000
Damage per main gun shell(Min/Max):180/190

I'd say there is a clear difference between these ships. I think the reason our Alaska CA's don't last as long in duel for example is because all 4, or at least 2 enemy CA target you in return.

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

Would it be viable in Island Capture? Like, as a flagship for a cruiser battlegroup or something.

(Maybe one of the reasons it doesn't last long is because of it's size, because of that, incoming shells is liable to hit the cruiser rather than missing it. The Alaska class is longer than a South Dakota class when I compared them, but not as wide, so since the cruiser is typically broadside when engaging a enemy, it presents a large target for shells to hit.)

dmr2011
Ensign
Activity Points: 271
ranks
useravatar
Offline
40 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

dmr2011 wrote:

Would it be viable in Island Capture? Like, as a flagship for a cruiser battlegroup or something.

You have to play Island capture and see if its viable but i think it is because the Alaska is as big as a battleship and it is far superior to any cruiser afloat(except when you fire a salvo of long lance torpedoes at it!).

robi777
Commodore
Activity Points: 5422
ranks
useravatar
Offline
1000 Posts
User info in posts
Administrator has disabled public posting

Re: Alaska Class

On a map you can unlock the Alaska the chances are good you can unlock the Iowa or Montana instead. On smaller maps DD unlocks are generally preferred (and sometimes CA unlocks are not available)

@Neighbor Kid your post was removed as being off topic

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10281
ranks
useravatar
Offline
1683 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1688
Total Polls:
69
Total Posts:
23035
Posts this week:
1
User Info:
 
Total Users:
19857
Newest User:
Anthonyboite
Members Online:
1
Guests Online:
650

Online: 
lisa4834

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

Only registered users are allowed to post

Latest Posts

Now Online

Birthdays

HyTech Send PM
birthday will Sunday, 11 December 2016

Nemesisgr Send PM
birthday will Sunday, 11 December 2016

R4tzer Send PM
birthday will Sunday, 11 December 2016

Mad.fin.69 Send PM
birthday will Thursday, 15 December 2016

Szlachcico Send PM
birthday will Thursday, 15 December 2016