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Noobie with a simple question

Noobie with a simple question

New here and new to the game

Couple questions.

#1. I'm assuming this is a campaign/scenario only game? Meaning, we can't create our own missions?
#2. If #1 is a "no" we can't....is there a mod out there that allows us to create our own missions/campaigns?

Many thanks!!

acctingman
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Re: Noobie with a simple question

You can make your own maps/missions but that requires time and experience because BSP Wasn't programmed to be modded.Unfortunately,there isn't a mod which would make it easier to create maps,but there are mods with new maps available for download.
I hope this helps!

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Re: Noobie with a simple question

Thanks robi777

The fact that you can't create your own missions/games kinda kills this game for me ac

acctingman
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Re: Noobie with a simple question

Well,Axis crusher is making mods and he can teach you how to make maps.

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Re: Noobie with a simple question

With these maps can you select what units you want to play with??

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Re: Noobie with a simple question

If you play Island capture,then you can spawn any of the available ships in that shipyard and if you already unlocks some units in the campaign mode,then you can deploy them in duel and island capture maps.
But even in the new maps made by the modders you can't spawn all the kinds of units in the game.

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Re: Noobie with a simple question

Thanks again robi

Guess I'm going to go get Victory at Sea ab I might pick this game up at a later date.

acctingman
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Re: Noobie with a simple question

Hi

Hopefully this will get you itching to play BSP. It's a mod me and the team made with new units and maps.
https://www.youtube.com/watch?v=hrc3lX9Upgg

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Re: Noobie with a simple question

Uhm.....which mod?

acctingman
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Re: Noobie with a simple question

I think he was talking about BSmodHQ v3.0.

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Re: Noobie with a simple question

I can't even find the mods...where are they located?

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Re: Noobie with a simple question

robi777
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Re: Noobie with a simple question

acctingman wrote:

Uhm.....which mod?

My apologies. The link did not load.

I added it now - it is attached below.

Axis_Crusher wrote:

Hi

Hopefully this will get you itching to play BSP. It's a mod me and the team made with new units and maps.
https://www.youtube.com/watch?v=hrc3lX9Upgg

@YamatoFavor and robi777 I removed some of your posts as they were off topic

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Re: Noobie with a simple question

Axis_Crusher wrote:

@YamatoFavor and robi777 I removed some of your posts as they were off topic

I know it was off topic but for some reason my posts didn't appear when i posted them so i made a double post.

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Battlestations Shoutbox

Latest Message: 1 week, 4 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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