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Messerschmitt Me-262 Schwalbe

Messerschmitt Me-262 Schwalbe

Original model Messerschmitt Me-262 Schwalbe (fighter class until no bombs and missiles)
https://mega.co.nz/#!FF8A3SoB!QGJrsyrkn … _Kq1e2V_yU

SurgeonSasha
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Re: Messerschmitt Me-262 Schwalbe

Surgeon do you have other ships? like the Original Akagi,Kaga,Hiryu,Soryu? or maybe some new units any... can do but it should be US or JAP units still we will be waiting for your reply
-YamatoFavor

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Re: Messerschmitt Me-262 Schwalbe

What do you mean by Original Akagi,Kaga,Hiryu,Soryu? They are in BSP.

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Re: Messerschmitt Me-262 Schwalbe

The Original Model that's what i mean. btw is there a way we can make the current BSP ships to have the latest configuration 1944-1945 Config.

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Re: Messerschmitt Me-262 Schwalbe

The aforementioned carriers are relatively accurate,there is no need to change them. The 1944 configuration would be unbalanced because all ships would have 50-100 machineguns. There is a reason why all ships in the original game have a relatively small number of AA guns.

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Re: Messerschmitt Me-262 Schwalbe

quite a point... well as for my searching in the net for some short time i can't seem to find other free lightwave models of world war 2 i found some but quite crappy quality.

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Re: Messerschmitt Me-262 Schwalbe

robi777 wrote:

The aforementioned carriers are relatively accurate,there is no need to change them. The 1944 configuration would be unbalanced because all ships would have 50-100 machineguns. There is a reason why all ships in the original game have a relatively small number of AA guns.

Couple this with laser like auto-aim accuracy...
The ships of that era had so many guns because they were aimed and fired manually, later radar assisted. Therefore the gunners had to saturate the air with gunfire to down planes hence the large amount of guns. Today it is substituted by a single CIWS 20mm cannon.

It's kind of the same reason why the US and British routinely sent well over a thousand bombers to take out a single target - there was no real accuracy so you hoped that at least one bomber found its mark. Today only one plane with one bomb can do this.

BSM and BSP have modern era style AA accuracy hence the super scaled down AA armamament.

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
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  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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