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Battle of the Red Sea

Battle of the Red Sea

Map Name: Battle of the Red Sea (The first battle of the Nazi-Japanese War)

History: Historically possible (DONT THINK ABOUT DESIGNING THIS UNTIL WE HAVE MAD GERMAN SHIPS AND PLANES KATARYA WANTED ME 2 DESIGN A MAP IDEA LIKE THIS)

Story: The U.S stayed neutral and called for a no invasion policy in exchange for giving Japan access to all of their naval bases, and Germany permission to invade Canada. Germany overthrew Italy and claimed all of their lands along with all of the Middle East from the top of the Fertile Creasant north. Japan invaded central China and India finishing off the rest of British resistance. Japan then moved in and conquered the Soutern end of the Arabian Penninsula and invaded Somalia and Ethiopia months later. Germany who was planning an invasion on all 3 territories grew map and German-Japanese relations decreased. Japan used Pearl Harbor to launch an invasion on Panama Canal and as a result cut off supplies to Mexico City. After the fall of Mexico Germany pushed into South America and conquered Brazil, Ecuador, Uraguay, Paraquay and all of Northern South America. Japan later used Port Moresby to invade New Zealand, the Fijis, and Australia. Germany ordered the surrender of all African and Middle East territories after relations with Japan had dropped to zero. Japan weeks later launched Jills from an American base in New York and sank 3 German cruisers, 2 destroyers, and an entire merchant convoy on its way to South America and began the Nazi-Japanese war. The first battle took place in the Red Sea and was one of the largest naval battles in history.

Units IJN:

Player 1: BB,CA,CA,DD,SS
Player 2: BB,BB,CA,DD,CV
Player 3: CV,BB,DD,CL,DD
Player 4: CL,DD,SS,DD,DD

Notes:

BBs: 2x Kongo Class, 2x Fuso

CVs: Shokaku Class (30 of every plane- fighters, torp bombers, dive bombers)

DDs: idk what the name is but they were those really fast DDs from Sibuyan Sea

CAs: 2x Tone Class, 1x Mogami Class

CLs: Kuma Class

SS: Type B Class

Units Nazi:

Player 5: BB,BB,CV,DD,DD
Player 6: BB,CA,CA,DD,SS
Player 7: CV,BB,SS,DD,CA
Player 8: CL,DD,DD,SS,CL

Notes:

BBs: 2x Bismark Class, 2x Scharnhorst

CVs: Graf Zepplin Class (30 of every plane- fighters, dive bombers, torp bombers)

CAs: Admiral Hipper Class

CL: Leipzig Class

DDs: Type 36 Class


Objectives:

Nazi:

1. Sink enemy fleet
2. One key unit must survive (every nazi ship is a key unit)

IJN:

1. Sink enemy fleet
2. One key unit must survive (every IJN ship is a key unit)

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Re: Battle of the Red Sea

GJ I guess we'll keep this in mind after we manage to create German ships.

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Re: Battle of the Red Sea

k

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Re: Battle of the Red Sea

this looks cool hope we can get some german units up fast!

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Re: Battle of the Red Sea

Though we must use upgunned Scharnhorst(9 15 inch guns designed to be upgraded 1942-43 had the war not started) to match 3 Kongos and 1 Fuso. 4 of them rather then any Bismarcks.

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Re: Battle of the Red Sea

i said in thread 2x fuso 2x kongo and 2x bismark and 2x scharnhorst............ wait i think we should change the fuso to 2x yamato class cause the bismark class was really strong!

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Re: Battle of the Red Sea

Your kidding right?Bismarck had only 15mm more belt armor then Fuso(305mm) and only 8 15 inch guns. Bismarck was not a super BB and she was not really strong. Yes she took out the Hood but everyone knows that was a lucky shot and POW had to retreat because of turret malfunctioning. But 3 14 in shells by POW pierced her armor and forced her to try to return to France. Fuso has 12 14 inch guns and Kongo has 8 while Yamato could go through her armor like knife through a human body.

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Re: Battle of the Red Sea

o ya i forgot i wuz thinkin of tht fuhrer class u were talking about lol

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Re: Battle of the Red Sea

whats a fuhrer class? wut does fuhrer mean? and was tht even invented? and y am i asking so many questions? can any of these b answered? no

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Re: Battle of the Red Sea

japan vs german?
ally vs ally
strangely

Dopóki walczysz jesteś zwycięzcą
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Re: Battle of the Red Sea

katarya and tipsy started talking about what would happen should the axis powers won... i posted a thread about it cuz they were bickering on my kamikaze thread and katarya wanted me 2 make a map idea 4 it =D

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Re: Battle of the Red Sea

This one's worth re-examining ab

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Re: Battle of the Red Sea

Yes. It looks very interesting. it would be fun to play.

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Re: Battle of the Red Sea

these ideas are 3 years old

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Re: Battle of the Red Sea

So are the mappacks ae

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
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  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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