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Yamato SeaFortress

Yamato SeaFortress

Hello everyone,
i finally made the boat that i said on the shoutbox a few days ago...
It's the most OP unit that i have ever made (i'm sorry for that but it can be use as a final boss in a scenario or to win the gold medal easily in campaign  ag ) and obviously it isn't historically accurate!

I started from the BSPmodHQ Yamato 1945 and i changed the secondary artillery turrets with the kongo 14'' and the main turrets with the Super Yamato's... the result is an invincible fortress of the seas that can fight with more than 4 normal battleship without almost any damage... also it has a powerfull AA but these turrets has a very low armor (this can be the only achilles hell of this monster).

In the downloadable file i haven't put directly the .mpak files but all the adds to make are in the instructions' file (except the class_1127.mpak file that is complete)

I share this model and made this topic hoping to have contructive discussions, suggestions and to solve any problem
A special thanks to the developers of the BSPmodHQ for making the model from where i started
Enjoy!

The Dictator

https://mega.nz/#!XU8iGTwB

key: !JMMuvjhmTs9AGmgKERvB2CcxBQRkdMX4kTWaF1DJ39Q

http://battlestations.eu/components/com_agora/img/members/18465/mini_Yamato-Seafortress-1.png

http://battlestations.eu/components/com_agora/img/members/18465/mini_Yamato-Seafortress-2.png

http://battlestations.eu/components/com_agora/img/members/18465/mini_Yamato-Seafortress-4.png

http://battlestations.eu/components/com_agora/img/members/18465/mini_Yamato-Seafortress-5.png

The Dictator
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Re: Yamato SeaFortress

Looks fun, thanks to you guys for making such a nice model. I am going to try it now

N_Trainz
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Re: Yamato SeaFortress

yelp  ak  <<--- this is the USN upon seeing this ship...

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Re: Yamato SeaFortress

The Dictator wrote:

it can be use as a final boss in a scenario

A single broadside = 1 Super Yamato + 1 Kongo + 1 Akizuki. Deadly.

I think this might give me an idea for a mission in Long Odds Mission Pack.

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Re: Yamato SeaFortress

i'm glad to hear it! So glad that i've finally removed the intersecated turrets, and now the deck is much more cleared! This achieve my pourpose of make the ship more realistic and more vulnerable to an attack from the air (probably i've to say "only from the air")!
Unfortunately the forum doesn't permit me to upload images! But here is the new link: https://mega.nz/#!KIFUnbqS!LuicOG5xJiHW … Kbg-GB_12I

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Re: Yamato SeaFortress

The Dictator wrote:

i'm glad to hear it! So glad that i've finally removed the intersecated turrets, and now the deck is much more cleared! This achieve my pourpose of make the ship more realistic and more vulnerable to an attack from the air (probably i've to say "only from the air")!
Unfortunately the forum doesn't permit me to upload images! But here is the new link: https://mega.nz/#!KIFUnbqS!LuicOG5xJiHW … Kbg-GB_12I

The forums are a bit messed up unfortunately. I'm downloading it now thank you ab

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Battlestations Shoutbox

Latest Message: 1 week ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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