Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

First major skin!

First major skin!

Looks like Germany couldn't stay out of the fray ag

http://img7.imageshack.us/img7/2703/pic1agu.jpg

http://img30.imageshack.us/img30/7040/pic2lxp.jpg

http://img7.imageshack.us/img7/1822/pic3nlt.jpg

http://img196.imageshack.us/img196/4567/pic4alp.jpg

Now this plane skin looks awfully familiar... I wonder what plane its based off of.... hmmm ae

Whoever guesses right gets a quirky prize, ill be back in a few days ag


Edit

In action in Multiplayer

http://img31.imageshack.us/img31/3733/inaction.jpg

Edited By: Tipsy3000
14-Aug-09 05:47:48

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Re: First major skin!

Nice where did you find it?Its soooo BF-109.

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Re: First major skin!

Its Hurricane model but skinned with other textures right ?

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Re: First major skin!

Changing skin is easy...creating an authentic skin not so easy.

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Re: First major skin!

I created this skin basically from using the hurricanes skin as a base and pretty much built upon it, im not that good of an artist to build a skin from scratch ag.

Time for a double confirmation, yes I made this skin myself I didnt find it anywhere and downloaded it, it was created and edited by me ae

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Re: First major skin!

Still god job! Anything what you can change, is moving us ahead !

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Re: First major skin!

hurican model hahaah ag
u only change colors ag

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Re: First major skin!

hehe looks like a MS 109 ae
good work there ab

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Re: First major skin!

change judy on sztukas

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Re: First major skin!

change a little shape, end  okey ab
sorry im not understand english
write in dictionary

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Re: First major skin!

http://www.exchange3d.com/cubecart/images/uploads/aff252/new9///Messerschmitt_109_0.jpg

Dopóki walczysz jesteś zwycięzcą
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http://www.exchange3d.com/cubecart/images/uploads/aff252/new9///Messerschmitt_109_0.jpg

link dont work ag

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Re: First major skin!

I was considering using the Val, I thought the Stuka had static legs and the val looks the closest with the closed static wheels.

http://www.public.iastate.edu/~s_g_t/Images/Aircraft/Stuka.jpg

http://upload.wikimedia.org/wikipedia/commons/9/93/D3A1_flight.jpg

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Re: First major skin!

I would replace wings with F4U wings and you got your stuka(we probably need to open mmod for this).If you want I can start doing some Kriegsmarine paint on ships.

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Re: First major skin!

I am personally doing a plane pack, but if you want go ahead and do some ships.

Oh and I could try that but it has to fit the wing that's currently in use for the val, if the wing is bigger then it wont work and it will looked F'ed up. (Skinning wise not modeling wise)

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
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  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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