Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

new MMOD2TXM

new MMOD2TXM

As some of you know, I am working on a new mmod2txm converter written in Python. This will help pave the way to a full mmod converter. I have made significant progress in mmod research. Here is my first major milestone, integer conversion!

http://i288.photobucket.com/albums/ll192/PlanesFan1/mmodtotxm%20progress1_zps4sissz5u.png

EDIT: the txm shown here is generated from Velcor's tools; I was  demonstrating how to convert integers. Btw, theoretically, new points can be added by simply  using the float converter.

PlanesFan1
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Re: new MMOD2TXM

This is indeed impressive. Wow!
bs

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Re: new MMOD2TXM

Reply PlanesFan1: Keep plugging along. You work is exciting!! ab ab

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Re: new MMOD2TXM

ok i tried importing found one of the thousand problems ok the models is too small (some models are like that) so it crashes the game

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Re: new MMOD2TXM

What? I dont understand.

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Re: new MMOD2TXM

PlanesFan1 wrote:

What? I dont understand.

ok let me explain... so i exported a model from WoW as a test, so next step is i converted it successfully to mmod then test it in the game it crashes, so again on my second test i tried to change the scale of the model then successfully converted it to mmod my base mmod is the brooklyn.mmod btw...  then test it again then it crash crash crash  crash it made me mad for a few days so stopped it for a while and just finish my homework from school also i analyzed the cleveland1945.mmod that SurgeonSasha made, I also extracted the .mpak file and found lots of lots of textures which makes it difficult to import because of the number of textures i really don't know what is causing the crash if we could fix that crash the next problem is the textures of the objects.
so i'm thinking one of the reason of the crash is the model is too small... but other reasons is i don't know if i can get my hands on dxg's premium mod it can give me an idea on how to fix it.

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Re: new MMOD2TXM

well dxg has their own tools...
http://i288.photobucket.com/albums/ll192/PlanesFan1/Pic%2013_zpswc2e5otu.jpg
and i though WoWS was impossible to export since 0.5.5?
Also expect new points in mmod in my next update.

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Re: new MMOD2TXM

PlanesFan1 wrote:

well dxg has their own tools...
http://i288.photobucket.com/albums/ll192/PlanesFan1/Pic%2013_zpswc2e5otu.jpg
and i though WoWS was impossible to export since 0.5.5?
Also expect new points in mmod in my next update.

well its not impossible i can export them properly, complete with their children models
what do you mean by points? sorry i'm not that an expert at codes and stuff... ac also i need the primitive files of tone to complete my work can you provide me that? so after we figure out how to fix the crash maybe we can replace the old models of BSP and make them more historically accurate. ab which is still my plan

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Re: new MMOD2TXM

If I can make a suggestion. Before trying to run you must learn to walk first.
Instead of importing a fully-fledged model such as a ship or plane, why not import something as simple as a bomb, gun or building?

That's how I am progressing with the AWP maps: Duel, then Escort, Siege, Competitivr then finally IC.

That's just me, but maybe it can work for you too.

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Re: new MMOD2TXM

Axis_Crusher wrote:

If I can make a suggestion. Before trying to run you must learn to walk first.
Instead of importing a fully-fledged model such as a ship or plane, why not import something as simple as a bomb, gun or building?

That's how I am progressing with the AWP maps: Duel, then Escort, Siege, Competitivr then finally IC.

That's just me, but maybe it can work for you too.

maybe... right now i'm at school later i'll be back to work on those models i'll try first (again) guns (aa or main turret)

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Re: new MMOD2TXM

I can provide the tone .primatives files but you need the .model, .visual, and a master XML script which puts all parts of the model together (guns,catapults,deck objs,etc). The other data is packed into gameparams.data and assets.bin. Don't ask me how to unpack them.
EDIT: YamatoFavor, read the Ship-Plane-Building-Exporter-Setup pdf for info on creating points in the model.
The pdf comes with the LW plugin.

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Re: new MMOD2TXM

PlanesFan1 wrote:

I can provide the tone .primatives files but you need the .model, .visual, and a master XML script which puts all parts of the model together (guns,catapults,deck objs,etc). The other data is packed into gameparams.data and assets.bin. Don't ask me how to unpack them.
EDIT: YamatoFavor, read the Ship-Plane-Building-Exporter-Setup pdf for info on creating points in the model.
The pdf comes with the LW plugin.

ok great please provide me the tone files please include the folders in japan (parts of the tone only because yeah i cant load the ship without the other files the exporter crashes, ok let me see what i can do there ab
C:\Program Files\World of Warships\res\content\gameplay\japan

Also you just include the .model, .visual and etc as well all important files of the ship (textures so on and so far)
then i'll try to import (again) with 1 texture or so... i'll try this with the destroyer shimakaze or kagero.

Also i'll post some pictures soon of the models i edited.

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Re: new MMOD2TXM

I cannot include model and visual because they are packed into assets.bin and possibly binarized.

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Re: new MMOD2TXM

PlanesFan1 wrote:

I cannot include model and visual because they are packed into assets.bin and possibly binarized.

http://battlestations.eu/components/com_agora/img/members/3575/mini_Like-this.png
like this, i need this ones no need to extract just send me the folder and texture i'll tell you if something goes wrong... i just need file like those with the texture of tone and it will be fine as for the children models its very possible they just used the children objects from the past versions or should i say from other jap ships such as that Myoko and Mogami

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Re: new MMOD2TXM

Are you on the latest version of world of warships?

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