Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

new MMOD2TXM

new MMOD2TXM

As some of you know, I am working on a new mmod2txm converter written in Python. This will help pave the way to a full mmod converter. I have made significant progress in mmod research. Here is my first major milestone, integer conversion!

http://i288.photobucket.com/albums/ll192/PlanesFan1/mmodtotxm%20progress1_zps4sissz5u.png

EDIT: the txm shown here is generated from Velcor's tools; I was  demonstrating how to convert integers. Btw, theoretically, new points can be added by simply  using the float converter.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

This is indeed impressive. Wow!
bs

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10353
ranks
useravatar
Offline
1690 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

Reply PlanesFan1: Keep plugging along. You work is exciting!! ab ab

bushidocode
Lieutenant
Activity Points: 921
ranks
useravatar
Offline
132 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

ok i tried importing found one of the thousand problems ok the models is too small (some models are like that) so it crashes the game

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

What? I dont understand.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

PlanesFan1 wrote:

What? I dont understand.

ok let me explain... so i exported a model from WoW as a test, so next step is i converted it successfully to mmod then test it in the game it crashes, so again on my second test i tried to change the scale of the model then successfully converted it to mmod my base mmod is the brooklyn.mmod btw...  then test it again then it crash crash crash  crash it made me mad for a few days so stopped it for a while and just finish my homework from school also i analyzed the cleveland1945.mmod that SurgeonSasha made, I also extracted the .mpak file and found lots of lots of textures which makes it difficult to import because of the number of textures i really don't know what is causing the crash if we could fix that crash the next problem is the textures of the objects.
so i'm thinking one of the reason of the crash is the model is too small... but other reasons is i don't know if i can get my hands on dxg's premium mod it can give me an idea on how to fix it.

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

well dxg has their own tools...
http://i288.photobucket.com/albums/ll192/PlanesFan1/Pic%2013_zpswc2e5otu.jpg
and i though WoWS was impossible to export since 0.5.5?
Also expect new points in mmod in my next update.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

PlanesFan1 wrote:

well dxg has their own tools...
http://i288.photobucket.com/albums/ll192/PlanesFan1/Pic%2013_zpswc2e5otu.jpg
and i though WoWS was impossible to export since 0.5.5?
Also expect new points in mmod in my next update.

well its not impossible i can export them properly, complete with their children models
what do you mean by points? sorry i'm not that an expert at codes and stuff... ac also i need the primitive files of tone to complete my work can you provide me that? so after we figure out how to fix the crash maybe we can replace the old models of BSP and make them more historically accurate. ab which is still my plan

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

If I can make a suggestion. Before trying to run you must learn to walk first.
Instead of importing a fully-fledged model such as a ship or plane, why not import something as simple as a bomb, gun or building?

That's how I am progressing with the AWP maps: Duel, then Escort, Siege, Competitivr then finally IC.

That's just me, but maybe it can work for you too.

Axis_Crusher
BSmodHQ/Riot Police
Moderator
Activity Points: 10353
ranks
useravatar
Offline
1690 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

Axis_Crusher wrote:

If I can make a suggestion. Before trying to run you must learn to walk first.
Instead of importing a fully-fledged model such as a ship or plane, why not import something as simple as a bomb, gun or building?

That's how I am progressing with the AWP maps: Duel, then Escort, Siege, Competitivr then finally IC.

That's just me, but maybe it can work for you too.

maybe... right now i'm at school later i'll be back to work on those models i'll try first (again) guns (aa or main turret)

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

I can provide the tone .primatives files but you need the .model, .visual, and a master XML script which puts all parts of the model together (guns,catapults,deck objs,etc). The other data is packed into gameparams.data and assets.bin. Don't ask me how to unpack them.
EDIT: YamatoFavor, read the Ship-Plane-Building-Exporter-Setup pdf for info on creating points in the model.
The pdf comes with the LW plugin.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

PlanesFan1 wrote:

I can provide the tone .primatives files but you need the .model, .visual, and a master XML script which puts all parts of the model together (guns,catapults,deck objs,etc). The other data is packed into gameparams.data and assets.bin. Don't ask me how to unpack them.
EDIT: YamatoFavor, read the Ship-Plane-Building-Exporter-Setup pdf for info on creating points in the model.
The pdf comes with the LW plugin.

ok great please provide me the tone files please include the folders in japan (parts of the tone only because yeah i cant load the ship without the other files the exporter crashes, ok let me see what i can do there ab
C:\Program Files\World of Warships\res\content\gameplay\japan

Also you just include the .model, .visual and etc as well all important files of the ship (textures so on and so far)
then i'll try to import (again) with 1 texture or so... i'll try this with the destroyer shimakaze or kagero.

Also i'll post some pictures soon of the models i edited.

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

I cannot include model and visual because they are packed into assets.bin and possibly binarized.

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

PlanesFan1 wrote:

I cannot include model and visual because they are packed into assets.bin and possibly binarized.

http://battlestations.eu/components/com_agora/img/members/3575/mini_Like-this.png
like this, i need this ones no need to extract just send me the folder and texture i'll tell you if something goes wrong... i just need file like those with the texture of tone and it will be fine as for the children models its very possible they just used the children objects from the past versions or should i say from other jap ships such as that Myoko and Mogami

If You want to help Our team to be good then join us!

YamatoFavor
Heaven\'s #1 Battleship
Commodore
Activity Points: 7102
ranks
useravatar
Offline
1265 Posts
User info in posts
Administrator has disabled public posting

Re: new MMOD2TXM

Are you on the latest version of world of warships?

PlanesFan1
Lieutenant
Activity Points: 878
ranks
useravatar
Offline
134 Posts
User info in posts
Administrator has disabled public posting

Board Info

Board Stats:
 
Total Topics:
1690
Total Polls:
69
Total Posts:
23055
Dormant:
User Info:
 
Total Users:
20199
Newest User:
kristianheine2045149
Members Online:
0
Guests Online:
276

Online: 
There are no members online

Forum Legend:

 Topic
 New
 Locked
 Sticky
 Active
 New/Active
 New/Locked
 New Sticky
 Locked/Active
 Active/Sticky
 Sticky/Locked
 Sticky/Active/Locked

Login Form

Battlestations Shoutbox

Latest Message: 1 week, 3 days ago
  • Axis_Crusher : Bismarck Mission Pack incoming!
  • jon_man0499 : Happy belated New year to all
  • Axis_Crusher : HAPPY NEW YEAR!!!
  • YamatoFavor : Would be great if the models are from Wows
  • alantay11 : Is there a way to fill up the empty ship slots when using SurgeonSasha's Yamato? Or is it my game not showing the models?
  • Axis_Crusher : Thanks, but we already implemented both ships in the Advanced Warfare Pack a few months ago...
  • SurgeonSasha : Северная каролина («link» ямато 1945 («link»
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?

Only registered users are allowed to post

Now Online

None

Birthdays

ZekeThrasher Send PM
birthday was Sunday, 15 January 2017

N_Trainz Send PM
birthday will Saturday, 21 January 2017