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"Start Of A New Generation" Mod!

"Start Of A New Generation" Mod!

I will post here for future updates on my import progress
DO NOT WORRY i'm not greedy!!
My list of planned ships.
-Yamato Ten-Ichi (almost complete)
-Yamato Leyte - Done - Surgeon
-Musashi Leyte - Done - Surgeon
-Myoko Leyte
-Tone Leyte
-Atago/Takao Leyte
-1945 Yukikaze (kagero class)
-Shimakaze 1944
-Nagato 1944  -  Done (Gun positions only needs to be fixed)
-Kongo 1944
-Suzuya 1944
-1945 Hatsushimo (Hatsukaze/Hatsuharu class)
-Taiho (maybe i dunno how to work on the elevators)
-Zuiho (maybe i dunno how to work on the elevators)
-Shokaku (maybe i dunno how to work on the elevators)
-Junyo (I don't have the files of this one someone provide me an Obj of this i can work on it)

US ships (I DON'T PLAN TO CHANGE THIS ONE MAYBE JUST ADD SOME NECESSARY SHIPS such as the Essex Class and the Independence class) if someone knows how to create "slots" for guns and fix some funnel smoke position please support me many Thanks

EDIT:
Also someone who is good or minor in photoshop i need them to change the deck color of the ship (we are aiming for historical accuracy here)
and please guys note most of the ships will few have "Children Objects" (objects on ship) because since of you guys want a fast progress so yeah i want to minimize the amount of "Children Models"

EDIT:
Please note that importing a unit isn't easy as hell!!! it will take me maybe 2-3 weeks to finish 1 Unit! or 2 weeks maybe because of the amount of models and textures plus mmod modding/txm editing

EDIT:
again want you guys to know that the model should be imported one by one (again)
so here it goes for ships
-Hull
-Deck House
-Children Models (100+)
for guns
-Gun Base
-Barrel
-Damage model
END.

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Re: "Start Of A New Generation" Mod!

Ok here we are it is a SUCCESS MY STUDIES IS WORTH IT
http://battlestations.eu/components/com_agora/img/members/3575/mini_Import-Success.jpeg
so the problem is the texture i haven't applied it in Lightwave so it doesn't load which is the problem
so it this will be just a WIP for now i'll have you guys fix the positions soon ab please do ab because it is facing backwards and shooting on the wrong barrel needs to be edited in device classes i think but i'll let you guys handle it ad
also it comes along with a damage model *Cheers*

EDIT
So I applied it and its still black am I missing something?????

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Re: "Start Of A New Generation" Mod!

You imported a new gun into the game?

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Re: "Start Of A New Generation" Mod!

Axis_Crusher wrote:

You imported a new gun into the game?

yeah but it keeps on being black -_- maybe you can fix the texture issue axis want to try it out?
Update:
I Fixed the backward position of the gun i edited in the TXM the main problem is the texture if i know how to fix the texture problem the import is complete and i can deal with the list. also the gun barrel is elevating, it has a damage model, no crashes occured its almost complete just the texture is the main problem hope you guys can help me.

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Re: "Start Of A New Generation" Mod!

There is only one person that I know of that can help you with the textrue. Oomperial. This is what he does and look at what he did in the Complete Mod.
You can still catch him on Skype.

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Re: "Start Of A New Generation" Mod!

Axis_Crusher wrote:

There is only one person that I know of that can help you with the textrue. Oomperial. This is what he does and look at what he did in the Complete Mod.
You can still catch him on Skype.

in the link you sent me in facebook? is he there?

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Re: "Start Of A New Generation" Mod!

I sent you an invite. Once you accept I can send you what you need.

Back on topic:
http://images4.sw-cdn.net/product/picture/290x218_12973458_8155637_1454940999.jpg
http://cdn2.bigcommerce.com/n-nr1m3w/hw3k1/products/82/images/252/Quad_Bofors_2__60920.1409005908.1280.1280.gif

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Re: "Start Of A New Generation" Mod!

bofors hehehe ok i'll import that soon ab once i fix up the texture problem. i'm more focused on the jap side but i think bofors is already imported by Surgeon check his 1945 Cleveland
http://battlestations.eu/components/com_agora/img/members/3575/mini_Success-but-not-stable.jpeg
seems like the texture is a success but its not that stable i'll try to fix this one ab it turns green, yellow, black lol... depends on the light i think... ok i accepted it Axis

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Re: "Start Of A New Generation" Mod!

YamatoFavor wrote:

seems like the texture is a success but its not that stable i'll try to fix this one ab it turns green, yellow, black lol... depends on the light i thinks

bj

YamatoFavor wrote:

i think bofors is already imported by Surgeon check his 1945 Cleveland

I have the 1945 Cleveland, but the Bofors seems like a duplicate of the existing twin barrel.

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Re: "Start Of A New Generation" Mod!

i see well soon once i fix the textures i'll work on it

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Re: "Start Of A New Generation" Mod!

I hope Oomperial comes here Axis may i request you to ask him? please so i can fix the texture problem also to know how to create camera points to ships water & bottom line etc. Also Planesfan1 or Bushido can you help me?

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Re: "Start Of A New Generation" Mod!

There's no point in you getting Skype, inviting me and not going online...

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Re: "Start Of A New Generation" Mod!

Axis_Crusher wrote:

There's no point in you getting Skype, inviting me and not going online...

well youre right
so HEY UPDATE I FIXED THE TEXTURE AND ITS NOW SHOWING UP!
but the mapping is OBVIOUSLY WRONG!
http://battlestations.eu/components/com_agora/img/members/3575/mini_Shimakaze-Success-IMPORT-but-Mapping-is-very-wrong.jpeg
[url=http://battlestations.eu/components/com_agora/img/members/3575/Shimakaze.png]
http://battlestations.eu/components/com_agora/img/members/3575/mini_Shimakaze.png[/url]
see the difference? LOL

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Re: "Start Of A New Generation" Mod!

I know you'll figure out what the problem is

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Re: "Start Of A New Generation" Mod!

Camera points, gun points,etc. are explained in the Ship-Plane-Building-Exporter-Setup pdf.

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Latest Message: 1 week, 2 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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