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LightWave 3D 9.0 download

LightWave 3D 9.0 download

Dear all,

If anybody here has LightWave 3D version 9, please don't hesitate to share it, I'm in need of it ab

Captain saken
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Re: LightWave 3D 9.0 download

Captain saken wrote:

Dear all,

If anybody here has LightWave 3D version 9, please don't hesitate to share it, I'm in need of it ab

there's a link somewhere here in the forum though really don't know where.

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Re: LightWave 3D 9.0 download

Yes. There was one posted by Ted, but the 32-bit link is dead ac

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Re: LightWave 3D 9.0 download

You can use a 32bit LW11, a torrent is easy to find.

PlanesFan1
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Re: LightWave 3D 9.0 download

But will that work with the mmod exporter?

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Re: LightWave 3D 9.0 download

It DOES work in LightWave 3D 2015.2 ag the mmod exporter works there! ag Thanks anyways YamatoFavor ab

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Re: LightWave 3D 9.0 download

Does the lightwave come with mmod exporter?

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Re: LightWave 3D 9.0 download

suboy100 wrote:

Does the lightwave come with mmod exporter?

No. I downloaded it from the internet. It's straight from Eidos I think. The exporter does indeed work with LightWave 3D 2015.

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Re: LightWave 3D 9.0 download

Can you put the link to the converter

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Re: LightWave 3D 9.0 download

suboy100 wrote:

Can you put the link to the converter

Sure can! ab I'll have to put it on my OneDrive if that's ok with you? As that's the only cloud service I prefer using.

https://1drv.ms/u/s!Aor67FEekLdyg7ZjjJ6w4wY4mdsemw

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Re: LightWave 3D 9.0 download

Captain saken wrote:

suboy100 wrote:

Can you put the link to the converter

Sure can! ab I'll have to put it on my OneDrive if that's ok with you? As that's the only cloud service I prefer using.

https://1drv.ms/u/s!Aor67FEekLdyg7ZjjJ6w4wY4mdsemw

is this the latest mmod converter? if yes can i have the link

If You want to help Our team to be good then join us!

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Re: LightWave 3D 9.0 download

YamatoFavor wrote:

Captain saken wrote:

suboy100 wrote:

Can you put the link to the converter

Sure can! ab I'll have to put it on my OneDrive if that's ok with you? As that's the only cloud service I prefer using.

https://1drv.ms/u/s!Aor67FEekLdyg7ZjjJ6w4wY4mdsemw

is this the latest mmod converter? if yes can i have the link

Don't know if it's the latest one, but it works with LightWave 3D 2015 alright... Here's the link to it: https://1drv.ms/u/s!Aor67FEekLdyg7kw0qfEuax94Uf_2Q

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Re: LightWave 3D 9.0 download

thank you! i hope this also fix my texture issue

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Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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