Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

New Battlestations Mission Pack (Bismarck Mission Pack)

New Battlestations Mission Pack (Bismarck Mission Pack)

Recently I started posting numerous "hints" on the official BSmodHQ Facebook page relating to another project we are undertaking.

Similar to the Iowa Mission Pack from Battlestations Midway we'll release a standalone mission pack in the very near future - the mission pack is already undergoing beta testing.

More will be revealed in due course.

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

Over the course of a few years we polled the community for which unit they would like to see the most. One unit dominated those polls and today we present the teaser trailer for a map pack dedicated to this unit. Enjoy!

https://www.youtube.com/watch?v=K0sDju- … e=youtu.be

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

Axis_Crusher wrote:

Over the course ofa few years we polled the community for which unit they would like to see the most. One unit dominated those polls and today we present the teaser trailer for a map pack dedicated to this unit. Enjoy!

https://www.youtube.com/watch?v=K0sDju- … e=youtu.be

now my friend is my Bismarck version Touche Axis ad the Eugen well Dragan I think will send it to me

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

FINALLY!!! After many months of sweat and tears the Bismarck Mission Pack with 2 full missions centered around the Bismarck is incoming!
https://www.youtube.com/watch?v=6Nb0t_e_1m8
http://www.moddb.com/mods/bismarck-mission-pack

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

The Bismarck Mission Pack is going live!
http://www.moddb.com/mods/bismarck-miss … -installer

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

A very good job and a very good way to start the new year!!! Thanks!

Just a suggestion: now that you've done a good model of the Bismarck, could you make a model of the Tirpitz too? It's only matter to add torpedoes and make some changes on the rear AA! It would be an awesome bonus and also could be used as substitution of the Bismarck in those mission!

Have a good day and happy new year!

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

The Dictator wrote:

A very good job and a very good way to start the new year!!! Thanks!

Just a suggestion: now that you've done a good model of the Bismarck, could you make a model of the Tirpitz too? It's only matter to add torpedoes and make some changes on the rear AA! It would be an awesome bonus and also could be used as substitution of the Bismarck in those mission!

Have a good day and happy new year!

NO...

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

{
            ["groupName"] = "IJN DLC",
            ["helpLine"] = "FE.main_cs_allycamp_help",
            ["gratMsg"] = "FE.rewards_congratulations_uscampaign",
            ["gratDate"] = { 1940, 09, 08 },
            ["missions"] = {
            }
        },
        {
            ["groupName"] = "USN DLC",
            ["helpLine"] = "FE.main_cs_allycamp_help",
            ["gratMsg"] = "FE.rewards_congratulations_uscampaign",
            ["gratDate"] = { 1940, 09, 08 },
            ["missions"] = {
            }
        },

.......................................

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

[1105] =
    {
        ["AddsSpeed"] = false,
        ["AimFeedback"] = false,
        ["ArmorIndexes"] =
        {
            [1] = 150,
        },
        ["Armour"] = 140,
        ["BarrelRecoil"] =
        {
            ["BackSpeedFact"] = 0.9,
            ["BackSpeedStart"] = -0.2,
            ["DistMax"] = -1.5,
            ["FrontSpeedStart"] = 0.01,
        },
        ["Bullet"] =
        {
            [1] =
            {
                ["Ammo"] = 9999,
                ["BarrelDelayTime"] = 30000,
                ["Bullet"] = 1105,
                ["FireEfx"] = 7,
                ["FireRumble"] = 4,
                ["PlayerCameraShake"] = 0.17,
                ["ReloadTime"] = 30000,
                ["Throw"] = 0.015,
                ["TracerRatio"] = 1,
            },
        },
        ["Comment"] = "Bismarck Director Front",
        ["Damage"] =
        {
            ["Sections"] =
            {
                [1] =
                {
                    ["HPBlack"] = 100,
                    ["Index"] = 0,
                    ["MshCategory"] = "body",
                },
            },
        },
        ["ExplosionEfx"] = 20,
        ["ExplosionType"] = 0,
        ["Function"] = "HEAVYARTILLERY",
        ["HorzRotSpeed"] = DEG(9),
        ["HP"] = 500,
        ["Mesh"] = "models/devices/ger/bismarck_director_front.MMOD",
        ["Name"] = "Bismarck Director Front",
        ["SlowRotLimit"] = 1,
        ["Type"] = "Rapid_Turning_Gun",
        ["VertRotSpeed"] = 0.0000000001,
    },

^
|
My Bismarck's director

zyy-123
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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

wow Zyy-123 thanks for the info ab and for helping me solve the texture issue before ab

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Re: New Battlestations Mission Pack (Bismarck Mission Pack)

What does the above code have to do with the Bismarck Mission Pack?

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Battlestations Shoutbox

Latest Message: 2 weeks, 1 day ago
  • Axis_Crusher : Bismarck Mission Pack incoming!
  • jon_man0499 : Happy belated New year to all
  • Axis_Crusher : HAPPY NEW YEAR!!!
  • YamatoFavor : Would be great if the models are from Wows
  • alantay11 : Is there a way to fill up the empty ship slots when using SurgeonSasha's Yamato? Or is it my game not showing the models?
  • Axis_Crusher : Thanks, but we already implemented both ships in the Advanced Warfare Pack a few months ago...
  • SurgeonSasha : Северная каролина («link» ямато 1945 («link»
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?

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