Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

Presenting Super Steel Monsters

Presenting Super Steel Monsters

Presenting Super Steel Monsters:

Super Steel Monster is able to be played successfully without any crashes during the game, (so far)

http://battlestations.eu/components/com_agora/img/members/151/mini_Japsfleet.jpg

http://battlestations.eu/components/com_agora/img/members/151/mini_Mapsv01.jpg

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Re: Presenting Super Steel Monsters

That's the rally good info for all of Midway fans. With two reasons

1) New map is come
2) New map designers come with help.

With more map designers we can release more maps mappacks etc etc and finally it gives more fun for Midway community and more possibilities to our small team. After 30 answers per day about our new maps, I'm sure many peoples waiting for this.

Three matters.

1) As we know game contains only one file with maplist, that's the reason all Midway modders should cooperative, because one man should have a control with updating this maplist. For us, Gaming-for-dummys is our brain/boss/coordinator. At this moment he is finishing third map (together with LAM), so Super Stell Monsters could and should be added to the first unofficial mappack as a fourth map.

2) I think You guys should oficially join our team. With all these privilleges for map downloads etc etc. I will talk with gaming about this today.

3) Maybe You have this first picture in higher resolution ? I can add this as a news for homepage using panorama style.

And after all - great job guys :=D

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Re: Presenting Super Steel Monsters

looks good, im more worried on how you did that nice panorama shot then the map itself ag, otherwise looking good, although im a bit worried about your 2nd picture.

Is that the basic starting formation? (I know some ships have moved) It seems to tight needs to be loosened as in spacing the ships more far apart from each other.

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Re: Presenting Super Steel Monsters

-=KS=-LeaderNemoc here, about the picture, I put my game in 1680X1050 and then I just crop the image with photoshop to make it panorama,
about the 2nd picture thats not the started formation, I forgot to take it when the game start (oops) I might just going to go back in there and take another one later...

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Re: Presenting Super Steel Monsters

hehe look very very nice u must send my ab

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Re: Presenting Super Steel Monsters

http://www.battlestations.eu/components/com_agora/img/members/79/mini_yamato1.jpeg

http://www.battlestations.eu/components/com_agora/img/members/79/mini_yamato2.jpeg

heres are two images i took at the yamato pictures of super steel monster (SSM) will be post later

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Re: Presenting Super Steel Monsters

maybe you can make 7 turret Yamato here? ag

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Re: Presenting Super Steel Monsters

Yes replace secondary with 18.1 inch and taa taa you got your yamato but......it will also change yamato in every other map and that will not be good...

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Re: Presenting Super Steel Monsters

then we should give it a new name...Monster Yamato? ag

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Re: Presenting Super Steel Monsters

ok guys, since you guys was talking about Monster Yamato I went ahead and created thishttp://www.battlestations.eu/components/com_agora/img/members/79/mini_SuperYatmato.jpeg
in photoshop XD but its still look create ~~

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Re: Presenting Super Steel Monsters

Nice job Nemoc. Actually we can modify global files to create units but can't create models yet. So a 7 turret Yamato is indeed possible but it will look like something from hell.

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Re: Presenting Super Steel Monsters

and then maybe a 7 turret Iowa, to even things up a bit ae
or 3 Iowa vs 1 Monster Yamato ag

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Re: Presenting Super Steel Monsters

So... what is the unit arrangement in this map?  Im guessing that for the Jap BBs, they have 2 Yamato BBs, 2 Fuso BBs and 4 Kongo BBs

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Latest Message: 6 days, 4 hours ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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