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Super Steel Monsters - suggestions, bugs, errors.

Super Steel Monsters - suggestions, bugs, errors.

Please report all problems and post your suggestions in this topic. Thanks.

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Re: Super Steel Monsters - suggestions, bugs, errors.

1) What you think about two or three islands here.

2) In my opinion start positions of ships are too close

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Re: Super Steel Monsters - suggestions, bugs, errors.

my opinion for SUPER STEEL.
YES ISLAND BUT WITHOUT MOUNTAINS...
see photo
http://www.battlestations.eu/components/com_agora/img/members/89/mini_mapsteel.jpg

the distannce within the canal its maximum 1.6
http://www.battlestations.eu/components/com_agora/img/members/89/mini_Untitled-1.jpg

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Re: Super Steel Monsters - suggestions, bugs, errors.

looking good ab
you have great map skills, nemmy ag

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Re: Super Steel Monsters - suggestions, bugs, errors.

ok, so how many people want island and how many people don't want island? should I put island or not? lol

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Re: Super Steel Monsters - suggestions, bugs, errors.

ksnemoc,
wait dont be hurry...

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Re: Super Steel Monsters - suggestions, bugs, errors.

Im with Nemesis and his proposition. Island here can change this map and give us more options ab

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Re: Super Steel Monsters - suggestions, bugs, errors.

An island is a good idea inmo

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Re: Super Steel Monsters - suggestions, bugs, errors.

I have put that islannd without mountains cause i dont like the strategy hide-fire.

this a very big trap to put all ships into the bay!!! cause  you will have 2 attacking fronts!

only in some rare occasions you can use the island like shield...

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Re: Super Steel Monsters - suggestions, bugs, errors.

i'd like to play this map, but i'm away from tomorrow morning till wednsday eve or thursday afternoon

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Re: Super Steel Monsters - suggestions, bugs, errors.

Some screenshoots


USA


http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-13-11-24-76.jpg  http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-13-11-30-30.jpg  http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-13-11-34-69.jpg  http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-13-19-22-41.jpg
http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-23-35-49-77.jpg


JAPAN

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-23-31-33-25.jpg

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-23-31-34-90.jpg

http://battlestations.eu/components/com_agora/img/members/10/mini_Battlestationsmidway-2009-08-22-23-32-09-83.jpg


For my very good map because I only win  ab     My good old proverb

I have 5 win  2 (USA)   3 (JPN)
0 lost ab  ag



THX Nemoc  :cool:

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Re: Super Steel Monsters - suggestions, bugs, errors.

oooo...  Adi, then me and you should play a 1 vs 1

about this map I don't really want a island in there, because this is a plain open area for the battleships, and in steel monster, some noobs like to go hide in that gap spot in the steel monster island, and leave the other fleet by themselves
if we add this island, some noob going to do the same, but going to the island and "try" to be sneaky...

also adding a island will make the fleet to have problem when they fighting side by side from east to west, and then run up to this island... (but i don't think this is a "problem")

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Re: Super Steel Monsters - suggestions, bugs, errors.

no problem try add islands and ww saw u not must add island from map stell monster u can add from other

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Re: Super Steel Monsters - suggestions, bugs, errors.

All vessels regardless of whether U.S. or Japan are too close together, causing only collisions with other vessels. You would then set up the boats like a chess game. Beautiful in row rank and with formation. The formations have to have space to each other. SSM should be a team death match map and since one can not easily put the ships on a small hill. To start to rise like a chess game pieces.

The BB of renown class should dipped against the new york usa, the class will otherwise have no chance.
Then, the balance should vote again.

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Re: Super Steel Monsters - suggestions, bugs, errors.

IMO - the balance of map is perfect. Kongo and Fuso class battleships are similar to New York and Warspite class. But these unfortunate distances between warships at start should be fixed before releasing mappack!

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  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
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  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
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  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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