Since december 2012 Battlestations: Midway is supported by GameSpy no longer. The only one possibility for Midway players is GameRanger. Please visit www.gameranger.com, download Gameranger client and make new account. You can find other Midway players in the Gameranger rooms. BS:M patch 1.1.1 is required to play online battles. Iowa Mission Pack and Midway Modders Mappacks 1 and 2 are recommended.

BSP Huge Map Mod

BSP Huge Map Mod

Huge Map Mod V1.0

http://www.iol.ie/~fcorp/bsp/images/huge.jpg

There were actually meant to be 4 versions of each map for island capture but for some reason Eidos cut the huge versions out.
With a little persistence I was able to replace the missing files and fix a number of bugs to get these working for the PC version.
You can download the mod from here.

http://rapidshare.com/files/247603532/BSPHmmV1.0.rar

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Re: BSP Huge Map Mod

Good news. Can You give me more info ? Is this working correct in multiplayer mode ? All guys on server should have this mod installed or only host ? Is this tested well ? Whatever - I think your work is worth to be added to front page as a news. Yesterday we got 105 unique visits and not all of them visiting our forum. I'm downloading now ab Good work!

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Re: BSP Huge Map Mod

All players must have it for mp. But I then would think it should work.
The only problem with MP would be unit and base distribution at the start of the game does not function.
But players can spawn from friendly bases and capture their own  so its not a real problem.
Ive yet to get any feedback at all on tests but in my own skirmish sp tests it works fine.
Let me know how you get on.

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Re: BSP Huge Map Mod

I will test this later (now i'm in work) Pls read Sticky topic and think about your own page on our site. You can edit, add pictures/movies/download links. I will build template for this and i will add a top menu position for Battlestations:Pacific mods.

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Re: BSP Huge Map Mod

Nice work

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Re: BSP Huge Map Mod

Looks like the last version of Battlestations doesn't like this mod (having a friend and myself unable to get it working on two different computers)...Too bad there is not support...I'm trying to look how I managed to got it working on my main computer...I'm sadly pretty sure no one has any clue about it...

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Re: BSP Huge Map Mod

BSP Huge Map Mod is not a mod anymore. Thanks to the following: Co6alt and Oomperials' work and lastly the BSP developers. The original maps were cut due to shortage of time before the release of the game. They have been restored to its original setting and a little minor work left. So, thank you all for this moment. Our moto is: No one is a failure unless they try!!! Please see follow link for further instructions: http://battlestations.eu/index.php/en/f … 957#p21957

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Re: BSP Huge Map Mod

bushidocode wrote:

BSP Huge Map Mod is not a mod anymore. Thanks to the following: Co6alt and Oomperials' work and lastly the BSP developers. The original maps were cut due to shortage of time before the release of the game. They have been restored to its original setting and a little minor work left. So, thank you all for this moment. Our moto is: No one is a failure unless they try!!! Please see follow link for further instructions: http://battlestations.eu/index.php/en/f … 957#p21957

awesome! ad

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Re: BSP Huge Map Mod

Could we implement huge maps in LSP?

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Re: BSP Huge Map Mod

robi777 wrote:

Could we implement huge maps in LSP?

i hope we can...

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Re: BSP Huge Map Mod

Just one or 2 bug and glitch fixes then HMM will be integrated into LSP.

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Re: BSP Huge Map Mod

Axis_Crusher wrote:

Just one or 2 bug and glitch fixes then HMM will be integrated into LSP.

nice! LSP will be a VERY AWESOME MOD ad

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Re: BSP Huge Map Mod

And by far the biggest to date.

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YamatoFavor wrote:

nice! LSP will be a VERY AWESOME MOD

Well it is the Last Stand so we're giving it our all. There are 2 reasons for this name: Japan's Last Stand campaign pack (the new US and JP SP campaigns based on AWP and BSM maps plus the new ideas) and it is our last stand vs dgdxgdg and his "Premium" mod. We're going all out

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Re: BSP Huge Map Mod

Axis_Crusher wrote:

YamatoFavor wrote:

nice! LSP will be a VERY AWESOME MOD

Well it is the Last Stand so we're giving it our all. There are 2 reasons for this name: Japan's Last Stand campaign pack (the new US and JP SP campaigns based on AWP and BSM maps plus the new ideas) and it is our last stand vs dgdxgdg

I HOPE WE WIN and I TOTALLY AGREE WITH THIS! plus if we successfully converted and implemented the ships/models from IL-2 1946 WE WILL be at the lead! also a huge step on overpowering dgdxgdg team ad

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Battlestations Shoutbox

Latest Message: 1 week, 6 days ago
  • Legendary Da : Hi everyone, I have one (or two) quick question about BS:M modding. I try to figure out sp mapmaking, and my first act on it was to convert a MP map to SP. However I can only play as Allies in those maps. What parameter do I have to change to play those maps as Japanese in the respective map .mpak (And where is the parameter I have to change?)?
  • N_Trainz : G'day mates, I just wanted to let those who use Windows 10 and also for those who are having troubles getting the game launching because of Games for Windows LIVE, I made a tutorial of how to get it working successfully again like on Windows 8.1. Its on my channel and here's the link to the video. «link»
  • Mokeo67 : The dictator, I downloaded the mmod2txm and I added four slots to the fletcher and a couple to the lexington.Thanks for the help though.
  • The Dictator : Makeo67 i've explained how to find the unused slots in the topic and the mmod2txm it's a program that has been shared. However there aren't so many ships with unused platforms and sme of them are in wrong positions and for move them you need to know how to change the mmod file. But if you know how to do it you can make new platfors as you want. I've shared the south dakota disposition and this one is the most intersting in my opinion
  • N_Trainz : Well it looks like we have spammers again
  • Mokeo67 : No problem Thanks for the help
  • Axis_Crusher : Not really
  • Mokeo67 : Ok thanks anyway. Do you know who does?
  • Axis_Crusher : Unfortunately I don't deal with that part of modding
  • Mokeo67 : Sorry forgot the link. «link»
  • Mokeo67 : This is the forum topic I meant. The dictator said he found the unused slots in the TXM file obtainable with the mmod2txm, what is this and is it available to use.
  • Axis_Crusher : This is your best bet: «link»
  • Mokeo67 : Also I saw on the forum that ships have unused platform slots. How do I use these?
  • Mokeo67 : I tried changing the bogue class carrier to a yorktown class in the phillipene sea mission and one of two things happened. The mission either didnt change or the game crashed.
  • Axis_Crusher : No problem
  • Mokeo67 : That is what im talking about. Ill have a look at it later thanks for the help
  • Axis_Crusher : specific mission’s 3_scene mpak file by working on the .lua file. There is where the bonus unit is actually added into the mission (by the script). I haven't tried it myself so good luck.
  • Axis_Crusher : I assume you are talking about the bonus units that you unlock for certain missions by completing previous ones (like the B - 25’s in the 2nd Battle of Guadalcanal). The bonus units are unlocked by completing certain objectives in the campaign - so that is linked to your campaign progress. Since that cannot be altered you must look at the missiontree.lua file. This is where the unit will show up unlocked on the mission screen. There are references to allunitslock. Also you will have to edit the
  • Mokeo67 : Thank you I will look in this file. I did unlock all the campaign missions, all you have to do is delete the text after 'prerequisite' and it will unlock. But I havent figured out how to unlock the bonus units.
  • Axis_Crusher : I also prefer it being off, just as most of the BSM community. Most players, however prefer repair to be enabled so that is what we should do. Most of our maps it will be disabled through the script however. If you want to play with the game's repair settings you can find it under shipglobals.lua

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